Point LFO problem

What are you talking about? What “going immediately to zero”? No point means no value, not zero, not 255, not any value. MrZensphere understand it without any problem and his answer was real. You still trying to prove that you know what are you talking about. It’s tiring.

And how static point can give reset? I explained it, but you don’t understand it.

Keep digging, your head is still visible. :slight_smile:

You could also do something like this with the meta mixer for continuously scaling reset values:
meta mixed LFOs.xrns (37.3 KB)
just play the instrument (c5 or c6 or whatever) and check out the instrument fx chain
HTH

To clarify things - I know how to achieve what I want to do in at least few ways. I have no problem with finding solutions when it comes to music and using Renoise (I am using it over 10 years). I am not looking for “how can I do xxxx”. I just noticed strange point LFO behaviour, a little different that I expected.

I see. Yes, points are not true points/triggers, but steps

THIS:

You need curved line (sinus, cosinus etc.) for that and not points or lined stair-alike diagrams

And even if it will be a kind of trigger, it will still affect the RESET (function in the button) with STATIC value (for LFO2 movement it will means the only one: STAY IN THE SAME POINT STILL). IT WILL STILL NOT MOVE. THE MOVEMENT ESSENCE OF THE 2nd LFO IS TO GRAB ALL THE TIME DIFFERENT VALUES (on its RESET button function).

Your concept just turned round all the movement nature of LFO in 180°, and with this all the LFO movement control is over the RESET function only (and nowhere else) now! No change in value for the RESET === NO MOVE. PERIOD!!! The Earth is not flat!

Are you really so lazy on thinking?

No comment. Some people are not worth arguing with.

Take it easy. You should probably try just with different tools/devices to achieve desired modulation result.

You just need something to PRESS THE RESET button of LFO2 with DESIRED (each time different) VALUE (in cycle) and immediately RELEASE the button.

The problem with LFO1 is that it can do most of this, except: RELEASING the button (LOGICAL STATE: 0). Whatever LFO1 does (points, lines, curves) it affects LFO2 RESET button on logical state „1” (it is still pressed down).

THIS - this is real answer from someone who udnerstand.

@slujr - can you please explain this to Tomek O, what I was asking, how reset works, LFO etc? And why it would work if points were points? I am a little tired and you probably can explain it much better as Renoise Team member. After crap like “are you really so lazy on thinking” etc. I give up.

haha, lol, no. I’ve got better things to do than convince anyone of anything :slight_smile:

Honestly, it just seems like you two are talking past each other. Nothing wrong with passion, as long as a modicum of civility can be maintained… but the internet being what it is and people being what they are, results may vary

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Not convince, just explaining, because I have impression that something may be lost in translation.
If I was wrong - ok. If he was wrong - also ok. But better explanation would be very nice (how it works, why it would or not works if points were points).

sure. I can’t offer more by way of explanation than I already have. I’m not a coder and I don’t understand the depths of renoise from a computer science perspective. I am just the renoise librarian :nerd_face:

I think the crux of the issue is that effect commands can behave differently than modulation devices

Perhaps taktik could elaborate, but I suspect he has bigger fish to fry atm

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