Probability Column

Well, i agree with revo11:

If you’re going to randomize notes, they should be determined when you’re writing the track, not when the user is listening to it, or when you’re trying to render it to disk from the tracker. Or at least, the sequence should be repeatable, like someone mentioned, with a predefined random seed.

For example, what if you need to render a multisampled drum track with “close mic’d” samples, then redo the exact same sequence with “room mic’d” ones?

For prerecording, you may or may not consider the use of a probability option, but in live events, this adds surprises and makes it fairly easy to be versatile on every gig without having to do one single thing for it (well just programming it once).
Though even for prerecording i can imagine you could set up a break in your drum sequence and simply allow randomize some of the notes to be or not to be played and then simply use that same break on every moment you need the break.

Ofcourse, once rendered, it is fixed and can sound frustrating it doesn’t sound the same as in the previous rendered version when you rerender it.

Yes, specifying a seed is the best option to be able to reproduce results.
I’m thinking it might be more desirable as a Track DSP rather than effects, having a seed, trigger probability and volume probability parameters.
Can I make a DSP in Lua for Renoise? Because if so I’m up for it.

EDIT Thinking it more thoroughly I guess it’s pretty much impossible to decide if a note triggers or not from the DSP chain. Shucks.
The suggestion for effects is still there though. ^_^/>