Also, could the selections please render to the same volume they were being played at in the first place (sans master efects) so that I can do stuff like render a track to sample, then play it back on a new track and not have to figure out the levels again?
“Also, could the selections please render to the same volume they were being played at in the first place (sans master efects) so that I can do stuff like render a track to sample, then play it back on a new track and not have to figure out the levels again?”
Agree, there should be more control over this feature.
Like:
Volume, render method (low quality? high? same as render2disk option?), dry/wet (without having to disable all the effects manually, before rendering).
The volume of the rendered output is halved.
This was done to avoid that the rendered samples easily clip, because clipped values in samples is something that you can never recover. We had used the original untouched volume in the first betas, when we introduced this feature, but then got lots of complains and bug reports that the output of the render is always distorted…
What we could easily do though, is compensating this automatically with a doubled sample volume (the one in the sample properties) - dunno why I haven’t thought of this before.
Would that help to avoid confusion or be even more confusing?
Leave the volume untouched so that render-to-sample behaves as people expect/want it to, but during the rendering process Renoise can internally monitor the output and check for clipped samples. If more than X clipped samples are detected, then Renoise can pop up a dialog box when the render is finished, saying something such as:
[Renoise has detected clipping in the rendered sample. To avoid this you should lower the master volume.]
I think something like that could keep everyone happy. The rendered sample volume would be as they expected, and if it does happen to clip, then they are informed that it’s their own fault, not the fault of Renoise.
That box would pop up nearly every time you render if we keep the volume untouched (do not halve it by default). When using normalized samples and a few FX you easily generate such clipped samples…