When I play this part in Renoise 3b5 everything sounds good, no distortion or anything, but when rendered it sounds like this:
http://soundcloud.com/garfferen/spire-bug-ld-routing/s-eFvng
XRNS attached
When I play this part in Renoise 3b5 everything sounds good, no distortion or anything, but when rendered it sounds like this:
http://soundcloud.com/garfferen/spire-bug-ld-routing/s-eFvng
XRNS attached
With what settings did you rendered that? (Freq, bitrate, interpolation)
Does it sound odd when rendering with cubic and 44Khz?
I’ve had missed notes when rendering Renoise songs that use Spire, but nothing that bad. There must be something wrong with the Spire VST, I think.
Rendering in cubic, 44k and 16 bit, it’s a completely untouched and clean Renoise 5b on a MBP with mavericks OS.
It does sound like it misses some notes, but if you listen carefully you can hear the notes actually gets triggered, but sound damped, and in the render above it even sounds distorted at some point.
Have you tried real-time rendering?
Ah yes, this is quite important because some plugins can’t stand off-line rendering.
Have tried that too, doesn’t work.
Did you downloaded B6 meanwhile?, because B6 is already out there for quite a few days.
That also doesn’t work.
It’s too bad… I quite like this VSTi.
There are not much other options left to try besides the plugin specific triggers under the questions mark (use static buffering, can run in multicpu environment etc.)
What is weird to me is that it sounds perfect when playing in Renoise, but I can’t render that down.
I had the feeling that realtime rendering and playing in Renoise was the same thing!?
Testing your song in Renoise 3.0b6 with Spire v1.0.10 running on Windows 8…
I didn’t experience the distortion (yet), but I did experience several dropped notes when doing render tests. It seems to be quite unpredictable, with different notes dropping each time. I also notice that I’m occasionally getting dropped notes during real-time playback as well. Seems to occur immediately after a render.
Another weird thing is that the plugin does not appear to completely flush its buffers after it has been suspended. For example, if I play some notes and then press stop in Renoise, the next time I play a note I can still hear the residual sound from the previous notes that should have been fully stopped/cleared. We’ve been in contact with Reveal Sound about some other potential issues with Spire, so perhaps we’ll bring this up with them as well.
To improve the note triggering problem, tweaking the plugin compatibility settings (the [?] button) seems to help the situation, at least in the limited testing I can do at the moment. If I enable “Use static processing buffers” and disable “Can run in multi processor environments”, then it seems to give me predictable renders each time, with all notes apparently being triggered correctly. Please give this a try and see if it helps at all.
Thanks! I will try that tonight.
I have emailed Reveal sounds with a link to this thread a week ago.
You guys are right, it does work when configured as dblue describe.