Not here I am afraid (MacOS). Right clicking does nothing.
Removing notes works fine for me on macOS. Iâm using a Logitech mouse. The important thing is that youâre in Pen Mode, hold down the right mouse button, and move over the notes. The cursor should change when you do that. You can see pretty clearly how fast you can remove notes here: https://www.youtube.com/watch?v=cw2Mbst8Hgc&t=46s
As for shortcuts and stuff, a lot of itâs covered in the README: https://github.com/ryrun/com.dufte.SimplePianoroll.xrnx/blob/master/readme.md
Youâll also find details there about the analyzer shortcuts and which VSTs are supported. I donât really use those anymore since I switched to MiniMeters. I originally added that feature for myself.
The âShow optional editing toolsâ option includes features that arenât directly related to the piano roll, but I use them a lot, so I integrated them there. I made a video back then showing what they do: https://www.youtube.com/watch?v=TYaiSegnP9A
If you enable the option, youâll need to restart Renoise once. Itâll then add some new menu items in various context menus.
Thanks for the reply. Ah I see, I have to right-drag over it basically, not just click. That does indeed work (but is a bit awkward on a touchpad).
Ah okay, yeah, that must feel kinda weird with touch. I could maybe change it so it reacts right when you click. Right now, you have to move it first. Are you using a Magic Mouse or just a MacBook?
Just a normal MacBook touchpad indeed. Changing it to work with just right-clicking would work, so would using a modifier key I guess.
Hello,
I noticed that there arenât many submissions on Github, so Iâm writing it here.
When setting the note properties, the values ââin the valueboxes are set to high values.
Only the Delays are correct.
Also, the response if the values ââchange too quickly is different in the track
compared to what is set in the gui.
Got a lot going on right now, so not much time for coding. Iâm not quite sure I understand your issue, do you have a specific example?
Interesting, Iâll check this. Iâll let you know.
Edit: Btw. itâs intentional that FX command values can also be entered through the input fields, and I actually use that a lot myself. Otherwise, you wouldnât be able to assign them directly in the piano roll. I personally like using Cut FX (Cx) there. The fact that the values in the Tracker View and Piano Roll start to diverge after a while is unusual, I really hope itâs not an API limitation, but rather just a bug in my code.
When moving notes around, you can either work with 1 line or 1/16 line increments, right? No way to go below 1/16 and move notes in even shorter steps?
If you hold Alt/Option while moving notes, the Delay column is used to nudge notes off the grid. Just make sure the option is turned on so the Delay column is automatically enabled when needed, or you can manually enable the Delay column in the track beforehand.
Yeah, thanks. When moving notes with Alt pressed, the movement is in 1/16 line (=+/-10 delay values) here. I cannot adjust the increments, e.g. go below 1/16 line (=+/-10 delay values)?
I think I originally set the delay to 10-step increments because smaller steps just werenât visually possible back then. Now that you can zoom in, I could probably remove that limit. Iâll add it to my to-do list. With version 5.4, 1-step delay increments arenât possible now.
In the future, it could also be possible to set Renoise LPB to a value that 1 line equals 1/32 or 1/64. Then, when you zoom out, the grid could automatically switch to a coarser resolution like 1/16 or 1/8. Thatâs also on my to-do list.
Fantastic. Your tool is great as is, but that would be a wonderful addition since fineadjusting note placements in Renoiseâs own interface is pretty cumbersome.
Also sounds great.
But hey, wow. It already kind of works that way. If I zoom in max, the movement is in 1/64 line = 4 delay column values. Thatâs pretty finegrained.
Ah, okay. So it actually already depends on the zoom level
Funny, it looks like it turned into a new feature as a side effect when I implemented the zoom. For 1-step moves, Iâd probably need to allow zooming in even further. Should be easy to fix.
