Aren’t we all.
Here is Bookworm’s first post on the forum:
Check the next couple of pages in that thread to see more of what he’s talking about.
Whether you’ll actually understand it or not is another matter entirely.
The figures you’re talking about are simply impractical to work with. It’s quite possible that will we extend certain limitations in the future, especially for things like instruments and samples, but it’s really quite ridiculous to expect such huge limits elsewhere. Millions and billions of patterns simply isn’t going to happen (Not to mention the terabytes of RAM you’d probably need to even handle such a thing).
Do you actually have any working song files you’ve created using this technique? Anything on a slightly smaller scale that you’ve made with ModPlug, for example? Do you have an example file you could share with us, so that we can hear and understand your concept more easily? Or is this all just number theories in your mind so far?
I’ve read your other posts, and I do roughly understand what you’re trying to do by combining the songs, what your general concept is, etc. What I don’t understand is why you want to do it this way, because it seems so incredibly impractical and awkward to me. You haven’t given us any real details or explanation to understand why it must be this way.
The only bit of friendly advice I can give you is that there’s probably a much, much easier way to achieve the same result.
For example, you could simply render Song A and Song B to .WAV, and then play both .WAV files on loop simultaneously. The overall effect would be that they are playing together in sync, and I assume that they would eventually loop in the way that you desire, where they converge at a certain point in time. Perhaps you can explain to us why this technique (or something similar) is not suitable for you?