Not sure how you’re calculating the buffer offset and such, but when I do things like making a line across the bottom row, the sound of the sample changes every time… I would presume that it should sound the same, no? Other than that, cool concept… I love the full grid mode.
Yah I noticed that too… the ADSR doesn’t seem to work properly at all… and I’m not really sure what some of the other options are supposed to do, but the Freeze options seem to be pretty wierd too… I started adjusting one of the knobs, then after a bit of a delay, all of the sound started fading out completely. I wasn’t sure if I was missing the intention of these knobs, but it really kinda tripped me out so I stopped messing with them.
No, it’s supposed to change every time. The sound is recorded in realtime (there is no latency whatsoever in this plugin), and each “delayline” is represented as a each diagonal line. These delay-lines each have an ADSR, which can make the sound fade in, out, whatever. This isn’t a bug, it’s a feature! If you experience that the sound disappear, it’s because you’ve got only switched on a single, diagonal line, which amounts to the same thing as holding down a key for a synth.
But what’s better than explaining all this? Presets are! So I’ll start with these:
1: Straight
2: Drum template
3: Techno repeater
4: Hit Freeze!
5: Blend gate
6: Dotted in 6
7: Robot FX
8: Dot rider
Download: osc_repeater_presets.zip
BTW: Next version will have presets compiled into the plugin, so please share your own presets by uploading them somewhere, and post the link on this page!
But I remember something about a built-in check, that will automatically disable multicore support for synthedit compiled plugins? In recent versions of Renoise, I’ve never experienced a problem with this.
thanks man - this is ace fun - the only bugs i have is that it freezes the renoise gui if you click on the osc_rep gui and if you move it around the screen loads it glitches in a pretty cool way and could probably crash renoise if done too much - but it sounds ace!
Actually, that happens with all synthedit compiled effect-plugins. Good thing you like the glitches, because there’s nothing I can do about it…
It should work with all samlerates, but perhaps you switched to 96k after initializing the plugin? It will detect the samplerate only at initialization time.
Since the presets aren’t compiled into the plugin, you need to load them manually (for now).
Just locate the plugin in the DSP chain, and click where it says ‘straight’ (this is the default preset), and choose “import”. Then you can use the built-in preset switcher as well…
Note to self: add the ability to switch between multiple matrix settings to the to-do list. Think of it as presets-within-presets (but don’t think too hard or your head might explode
These would be the most useful ‘matrix’ presets for the default preset:
00: Basic 01: First row 02: Second row 03: Third row 04: Fourth row Etc.
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