You don’t need a VM in the first place, you could just use mingw + cmake to compile the windows version.
Also, using cmake is easy… install gcc and g++ and cmake then run these commands…
cd /path/to/spc2it
mkdir build
cd build
cmake …
make
and tada you got spc2it
Thanks for the response! Yeah I actually just found the .exe download and used that. Was pretty stoked when I realized I could run it on Windows now. Much easier workflow for me now, I can just run a forfile in a folder of .spc’s and watch it automatically convert an entire soundtrack to .it. I did come across a few that failed, so I’m going to try a difference source for the same songs to see if they were just screwed up .spc’s.
Thanks for the response! Yeah I actually just found the .exe download and used that. Was pretty stoked when I realized I could run it on Windows now. Much easier workflow for me now, I can just run a forfile in a folder of .spc’s and watch it automatically convert an entire soundtrack to .it. I did come across a few that failed, so I’m going to try a difference source for the same songs to see if they were just screwed up .spc’s.
Some .spc will fail due to a bug in my it conversion code or it format limitations. Which .spc files are you having issues with so I can create an issue in the issue tracker?
From Final Fantasy 6:
ff6-315a
ff6-315b
ff6-b01
315 seems to be the big ending theme medley, and b-01 is dancing mad.
edit: 314 is also dancing mad but broken into 3 parts, it looks like b01 is just the 3 parts combined into one .spc, but 314 conversion worked fine, so maybe there are other differences.
From Final Fantasy 6:
ff6-315a
ff6-315b
ff6-b01
315 seems to be the big ending theme medley, and b-01 is dancing mad.
edit: 314 is also dancing mad but broken into 3 parts, it looks like b01 is just the 3 parts combined into one .spc, but 314 conversion worked fine, so maybe there are other differences.
Thanks! I’ll be sure to check it out.
https://github.com/uyjulian/spc2it/issues/8
Cool! Thanks for you awesome program. You have know idea how much sheer joy it brought me the day I got it to work. Dissecting all the game music I grew up with in a tracker, being able to jam on the instruments that made it, and using them to write new music, so much fun.
I wrote this one with samples I got using your tool: