the fastest way to compose vst wind/string instrument solos

Hi, It seems controlling vst via commands is a hard thing, at least for me to understand…

The M0 commands in panning column is a bit confusing… starting from a simple bass semitone legato (not sure about the exact name)
To complex intruments like a trumpet or violin with aftertouch velocity, tremolo and other aftertouch hardness of sound…

How it would be to apply simultaneous aftertouch velocity and tremolo to the same vst intrument with commands?

What would be the best way to write the variations of all these sound properties… fast and efficiently ? with commands, drawing in automation?

The vst tested are samplemodelling trumpet, miroslav philharmonik…
Is there any renoise projects with examples about this (achieving realism with commands on vst instruments) to download?


M0=CC(Control Change)
M1=PB(Pitch Bend)
M2=PC(Program Change)
M3=CP(Channel Aftertouch or Pressure)
But for VST you can work with a midi device or with a instrument automation.
Instrument midi control are better for automation those 4 parameters.
For fast and efficiently variations check this
V6 work with R3

thanks Bpz

But it still seems quite confusing…

I suppose different vst companies don’t use the same midi channels assignment nor the same
way to work with articulations, so renoise can’t handle those in a simplified, user friendly way
(is this right?)

Some vst companies creates expression maps for their instruments to work on cubase, like this…

So, please, is there any video tutorial, demo project, at least some extented document about renoise
using any complex vst instrument ? (as complex as vienna, miroslav, samplemodelling…) thanks for reading

Here is a very old one using Vsampler (I have picked the timecode position from where i explain aliasing):…etailpage#t=313

In short the basic back then and now still are:

  1. Assign your different instruments inside your plugins to midi channels that you want to control them for. By default all plugins listen to midi channel 1. The more extended sampler plugins also offer you to assign individual channels to different instruments.
  2. Create an alias instrument in Renoise of that plugin on a different instrument slot and change the midi channel of that instrument in the plugin properties where Renoise should send all the note data to.

That is frankly everything, because all the actions that you perform in Renoise on the main instrument, will be sent across the midi channel the main instrument is set and listening to and all the events that you send to the alias instrument will be sent to the midi channel that the alias instrument is set to and you have set your internal instrumentslot of your VST plugin to listen to.
The instrument number in the pattern editor or selected instrument in the instrument- or midi automation device is the key factor here!

What is a bit hard to comprehend regarding pattern effect commands is that you have to use the Midi commands on the panning column of the last note column of the track to control the instrument (you control the complete instrument as a whole, not always the individual note). So make sure the panning column is visible (this one is usually hidden in an initial songstate and the beginner mistake easily made is adding the midi type command into the volume column which of course does not cause any effect) and in there define the Mx command type that you want to send on that line and in the first effect column, the value that you want to send.
The quickest test to get a good idea of how the pattern effect midi commands work is simply adding a few notecolumns to a track, start recording and hit your modwheel or your pitchwheel and observe how Renoise record those.