I want to see a way to turn off track completely so the track wont eat any CPU-power, today it is only possible to mute the track but the waves are still generated in the background and accordingly consume CPU.
When I begin to work on a song I often start with just one pattern and add one idea to a track, and then mute it and start with another idea. This means that I can end up with a pattern filled with ideas for the whole song, the patter turns into a pallete with ideas that I then cut and paste to new patterns. But this way of working isn’t very optimal when it comes to renoise cause after awhile I got too many tracks for one pattern and even if I mute them they still consume CPU…
Hey, I agree, its the same way I compose…When I have time, which I don´t But when I do …
always suggested … see this [Dysfunctional Channel Mutes](http:// this-link-is-no-more-valid?act=ST&f=6&t=1155&hl=mute+tracks)
wooops, I’ve missed that thread completely
well, i think this suggestion is simply left behind by the coders … but i think a real channel kill or note mute/solo in columns is really really really really really really important …
(another thing: empty tracks (without any notes) are rendered too - a useless thing - why?)
who said that?
you disassembled the EXE?
silent channels are not rendered.
at least this is what taktik has always said
silent channels are not rendered
muted channels are not rendered. he meant that active channels wich contain no notes are also rendered.
I think its not a big deal to either mute them by yourself before rendering or simply deleting them afterwards.
aaahh ok, I thought he was talking about audio rendering…
I forgot that WAV rendering also exists, sorry
Hmm, sometimes I have an rns at +80% and it stutters.
Then, when I solo 1 track, it’s still at +80% and still stutters.
???
muted tracks are currently not rendered to wav (when exporting the song to several wav files), but they are played !