I’ve been doing a remix these days with a (1) vocal sample all along the patterns.
It would’ve been much easier with an audio track. Hope it’ll get implemented eventually.
If/when it does:
It would be nice to (have the possibility to) load the audio track in RAM, not stream it from HD. This would be nice when using slow disks, like laptops’ or a disk through USB.
If audio tracks won’t get implemented (that soon) it would be nice to have a way to set offset commands a bit easier, maybe somehow automatically. Let’s say: I put the start of an audio track in the first pattern on a track and the 09xx offsets would get written automatically on the start of the each pattern AND/OR on every bar, beat…
(Sure, such feature would require a higher accuracy.)
Another thing maybe… have the view of lines/patterns in the sample editor, in the background of a sample (with a snap to the line). So you could set the appropriate offsets manually in the desired position in the pattern.
oh yes, the handling of long wavs or complete audiotracks has to improve alot. right now I cut my tracks into pieces when doing remixes, which is quite annoying.
why not getting a new coloumn? like for panning [strg + shift + p], lets get one for offsets [strg + shift + o]…
and please dont tell me it would become too complicated or sth.
this doesnt really work.
i experimented with this awhile ago, i rendered a really long vsti melody.
it just wasnt possible, only way to do it was to section up the melody.
you’ll never get it to match correctly on long wavs with the offset command.
if your not worried about timing then it would, but not the other way.
Soon after I wrote my last post I realised that even an accuracy of 1ms probably wouldn’t be enough for a smooth play. Aka not enough for rendering and such.
BUT it might still be useful when you just want to work more comfortably with a long file along the patterns.
In Fruity Loops one can drop a long audio track next to the automation clips and slice it without actually cutting the sample. I think something like an audio track only with waveform display for easier navigation would be the way to go with tools like a razor blade and so on. Renoise only has to remember the cutting points and leave the sample untouched. Renoise has an alias function for VSTi, so why not for samples.