I’ve been diving headfirst into aldrin…
I was commissioned to do some short electronic pieces for a forthcoming game, and during the writing and such, I got got rid of windows and loaded linux. I had originally told the guy, ‘Hey, it’s not happening…you’ve got the tracks I’ve done so far…find someone else’…but then I found Aldrin…and It’s making me quite happy. It’s already earning a place in my heart… (cheese line, i Know…)
At any rate…thought I would show some comparisons of what can be done between the two as well as some basic spec comparisons for those who are as brave as I to venture off into the penguin woods…
RENOISE BASIC SPECS:
FT2-Based Interface
Various Built In FX
Linear Effects chaining + Sends Effects
VST Support for Synths and external effects
Sample Editor
Simple Arranger
KeyJazz
Midi Support
ASIO Support
ALDRIN BASIC SPECS:
Buzz-Based Interface
Various Built In FX & Synths
Modular Effects Routing
Support for LADSPA Effects (preliminary at the moment)
Machine-based Arranger allowing both Instrument & Effects their own tracks to be staggered
Built in FreeSound sample browser
KeyJazz
Midi Support
Jack Support
So here’s work-in-progress and finished tunes for the game. The first 2 are ReNoise, the second 3 are Aldrin so you can judge for yourself their strengths and weaknesses. With Aldrin, I used only built in effects and instruments while in ReNoise I took advantage of VST usage.
RENOISE:
http://hseiken.mynoisebleeds.com/hs-space_debris_ii.mp3
http://hseiken.mynoisebleeds.com/hs-speedisco.mp3
ALDRIN:
http://hseiken.mynoisebleeds.com/hs-level1.mp3
http://hseiken.mynoisebleeds.com/hs-gayisthewaytest2.mp3 <–work in progress/sketch
http://hseiken.mynoisebleeds.com/hs-aliencomfortssofar.mp3 <–work in progress
Again, if you’re will to take the chance and make a plunge to linux hoping for that magical day when ReNoise will be ported, you’ll be rest assured at least there’s SOMETHING you can use…
Have fun!
EDIT: FIXED LINK.