Your spirit influence your body
and your body influence your spirit

For being sucessful,I will have no choice
→ sport
My handle in the scene is XNI and i am a member of RNO (Amiga) and Darklite (various platforms).
I have been doing music and graphics (2D/3D) for small demos and musicdisks and occassionally visited parties like Evoke and Breakpoint/Revision.
Early 90s demos on the C64 got me interested in the demoscene in the first place.
Once in a while I still contribute something on request.
Just a spectator, sadly. My now ex-wife didn’t want to get involved. Now that we aren’t together, I have no artist. Not pixel, vector or modeller. If I did get in it would have to be retro all the way. I wouldn’t stand a chance at anything modern in the compos.
I think the true scene spirit lives in the oldschool platform compos anyways.
But on modern platforms i occasionally take a look on 64kb (and below) kinda demos.
Anything else does not really feel like a demo anymore since one can do basically anything nowadays.
Also, after 30 years i got interested in 8-bit coding again.
The C64 still is an interesting platform where one can achieve quite a lot with a couple of lines of code.
I tried to be, but was probably always considered a lamer 
I’ve made my small share of ascii logos, trading and mods winning local compos. No involvement in demos, though.
Still an amazing song, even after all those years!
I was kinda into it a little bit, but not really all that active or good at it and I was a bit late in the game sticking to C64 after its scene had pretty much died out.
I released some music, made a font for a demo and some sprites and drawings. I was part of a group called Creators for a short while.
I still haven’t been able to get rid of my C128 DX, wich is fully portable, that is if you own a horse to carry it and they have an hell old TV where you’re going. 
I’ve been following demoscene releases since the early 90s, when my older half siblings introduced me to their Amiga machines, they’d always bring along new cool demos to watch that they had picked up from friends. I fell in love with the many different soundtracks. Around that time I also started experimenting with OctaMED, thanks to my uncle who used it excessively. But it wasn’t until 2010 that I joined the demoscene myself, roughly four years after I had first heard about Renoise. Today I’m an active scene musician and a demoparty organizer in Bremen, Germany. I wholeheartedly recommend anyone who follows the scene closely but never been to a demoparty to go visit one of the smaller ones, you’ll fall in love with the atmosphere! 
I have never gone gone to a demoparty.
From your point of view,do you think that speaking english is sufficient to communicate in all demoparties?
I have followed demoscene from the early days but never been in any group.
Once I made some art to a group that never went to a party. My music has been
influenced by demoscene. At very late I became more involved with scene and been
in couple of parties and few years back have made also connection with local computer magazine
geeks in Finland. I have made few cover art and editorial illustrations for a magazine.
But what comes to demoscene music I am a real lamer.
ps: I have made some articles about game music too
Maybe not “all” demoparties around the world but for the vast majority of them, yes absolutely! The moment you enter the party hall, English will be the primary language for communication between sceners / visitors and the organizing team. Competition announcements, beamslides on the bigscreen, the intranet with its compo entry submission system and videostreams will all be in English most of the time.
That’s not to say that people won’t speak other local languages as well of course. You may encounter this more often at small demoparties in the far north, east, south or western regions of Europe, for instance when friends or groups are having conversations with each other. But I yet have to find anyone who does not speak English at a demoparty, it really is no problem 99% of the time 
after “covid”,why not…thank you
i’m a member of them legendary Spaceballs since somewhat ~25 years.
been and still am a stereofonik developer for/with the UP!ROUGH kru.
have released stuff with trsi and for rebels.
i was a member scoopex, madwizards and can’t remember which groups.
last contribution was last year i think, or 2019.
Wow that’s pretty cool!
I remember State of the Art, I was that hyped by this demo!

Never been connected to the demoscene, although i watched them constantly and wondered how they could fit so much music into so little memory.
It got me making music on trackers.
First on my Amiga 500, later on my Amiga 1200.
And now on my M1 mac air and loving it…
Hi,
I was involved in the demoscene from the beginning: year 1986
It started with coding 1985 12years old then and did code waveforms on the c64, recorded on a casette using those double casette decks mixed with some sounds from synths or recorded drums but i did get hooked on the computer sounds i could generate and the SAM(speech ofcourse was cool) and well did those kind of thing since there was no music editing program that i could use.
C64 had 3 waveforms(triangle,pulse,saw) + whitenoise. Do some code and messing with those kind of things, creating mostly different fx sounds but some melodies also coded a game in 1986 so needed some sound which was coded waveform math things. most of the early sids songs on c64 were done all by musicians/coders if we go back to 1982-1986, most of them coded their own sound engines.
History:
1986 Christopher Huelsbeck released the SoundMonitor “TRACKER” for Commodore 64 computer.
*glitch in the chip allowed a 4th channel to play samples.
1987 Karsten Obarski released Ultimate Soundtracker for amiga.
My tracking:
1987 I started with tracker music using rockmonitor(c64). 3+1channel
1988 I did start with Soundtracker on amiga. 4 channels.
A lot of tricks like figuring out echo (tape echo) i did hear some songs that had echo, there was no plugins so volume tricks in one channel were you got like drums and base etc this was fun to explore and figure out how to get
some echo between those sounds within 1channel. In 1988 it was easy compared to the c64 you would need to write your own sound engine like those things i did in 1985. One letter i remember it was from some prince from saudi actually, back then it was exciting to say to your parent look i got a letter from saudi, some prinde who want my music.
made 70+ songs between 1988-1989. most of them are released in the Byterapers Muzzax collection
series in 1989(Amiga). Was connected with the elite groups and had some connections around the world +80 groups swapping disks snail mail and handwritten letters and stickers etc. Most songs were just made in order to get the demos done fast, not so music just some noise.
I did not do so much after 1990 but when i saw fruity loops version 1 and the first VST plugins I made some
tunes in 1998-1999.
About the scene anyway i think todays DAW only EDM root begun around 1988, i know swedish house mafia and others did listen to these 1988-1989 amiga songs, 1995 so much later axwell made some tune on amiga1200,back then the EDM scene was trackers but still it was considered a bit different but the early tracker music and c64 sidswere the start of todays EDM basically since it was digital and produced using a daw only. The early 90s edm was produced using drum machines synths etc but the first 80s trackers were the first daws. But the vst plugins and number of channels, sound cards for pc etc ofcourse moved the “sound” forward compared to c64 and amiga what is like called oldschool, chip or lofi today i would say.
Electronic music is old like “Popcorn” is from 1969 using a moog synth. kraftwerk, depeche mode but these did use hardware so its difference cpm to DAW only production.
Today i make modern pop using renoise, other DAWs i tried out all of them but Renoise (same thing like rockmonitor 1987) is for me only i can really understand since i want to write notes directly or make drums with high precision. Soundcloud check it out renoise songs all of them (my homepage in the profile)
Today i do game dev and music, have lately developed beat Synchronization and detection, AI piano players, spatial sound systems. Also a specific algos for renoise synched to beat ticks etc. Renoise or the nature of trackers is great since it is boxed ticks and pattern length, calculation is easier compared to other daws.
Speed-head of Byterapers
Hi,
Some of these songs made in 1988-1989 when sampled based tracker music on amiga started(sound tracker) it was popular to remix old c64 songs. I did some c64 remixes on the amiga, i would listen to the c64 songs and then create a song based on that melody on amiga.
2012 Avicii’s big breakthrough in music came when he was just 18 years old. The breakthrough was in the form of a remix of a Commodore 64 video game called "Lazy Jones.
Just found an article mentioning this actually:
Other notable C64 remixes released on demos in 1988 and 1989 included:
The Muzzax series of music demos by Byterapers has versions of To Be on Top (1), IK+ (2), Arkanoid and Giana Sisters (4) by Speed-Head and Sanxion (3) by Polo.
Of course, this is only scratching the surface of what was becoming a flourishing Amiga demo scene, which would continue onwards into the 1990s – which we’ll look at in a future article. Nonetheless it showed that even in the early years, the Commodore 64’s amazing soundtracks proved to be inspirational for those wishing to compose themselves, and whether you were using a C64 to remake a popular tune, or using all forms of samples on the Amiga to do the same.
Speed-head of Byterapers
I contributed some Fasttracker/Madtracker music for Bypass in the early 2000s, e.g. Kardiogramm (64k), Intense pattern (demo in coop with Kolor and Black Maiden) and Ausflug (64k with Black Maiden, music coop with A-Move).