@ToybOx yeah, it’s strange. I don’t believe I’ve encountered this behavior before. Since you said it seems to climb continually, it makes me wonder if maybe the lfo is almost but not quite at -inf, even though it’s showing it. or maybe there’s a rounding error somewhere or something
May I suggest either encapsulating the Gainer by itself within a Doofer or insert Hydra in between the LFO and Gainer for more precise control? Precisely controlling Gainer with LFO has always been a nagging problem for me since the inception of Renoise 3 that I mostly forgo using the Gainer module by itself.
Now you know how I got Renoise.
I just search for next movie The Matrix. Then I got result Matrix Renoise. I was pretty sure - it is a movie… and this how I stuck in Matrix or Renoise…
I was gonna shout “what, what, what!?!” in Kyle’s mom’s voice from South Park, when you mentioned 3rd party tools. But you mean Renoise tools. That’s fine. Lucky me! That means I don’t have to unsubscribe and protest you with pitchforks.
I’m excited about the possible new features of Renoise!
Anyway, Render Slots looks very useful! And indeed, I did not know about it. Your doofer looks interesting as well.
Very nice. I’ve never been glitching in Renoise, so it never struck me that the selection snaps can be used like that. Looks like fun! I’m kind of wondering what happens to the sound if glitches are mixed and not 100% wet?
Really too bad that triplets (and other tuples) aren’t available, though? Just slicing it and glitching it in a pattern seems more practical that way.
PS. Thanks for the shoutout! I didn’t even remember I made that tool It was probably a request…
Oh, I like this idea! It never occurred to me that those would be useful snap values. I bet a tuplet oriented selection tool script based off of bpm or sample length could be made…
It’s a great little tool that I use ALL the time. super useful. should be native