Hey folks,
I’m working on a live looper made out of native devices, and the 5 second max delay time in Multitap Delay isn’t enough time for the applications I have in mind. Anybody know a workaround?
Hey folks,
I’m working on a live looper made out of native devices, and the 5 second max delay time in Multitap Delay isn’t enough time for the applications I have in mind. Anybody know a workaround?
Use track mixer delay to extend the time
I think you have to send the “wet only” to a send that you extend
That does buy me another 100ms. I should have mentioned I’m looking for 15-20 second delays.
4 chained delays,so 4 serial delays
The “test” is finished…The next is a “release”
I attempted this idea with a free-running LFO rotating between different taps, but I couldn’t find a way to avoid pops and clicks between each tap. Maybe there’s a way to crossfade between them subtly, but I couldn’t figure it out.
click=bad zero crossing
I think you have to create many delay devices…don’t automate their value…But make a rotation on their outputs
But you can automate their value when their output are zero…Don’t change parameters when delay emit a sound(Phase problem)
Can’t you put the delay device in serial?
Feedback is still per delay though , so chaining is not an option
No , if you route delays into each other , the individual delay times are accumulated but the feedback ( necessary for looping ) is still per devic .
You need a feedback coefficient that multiplies the signal from the last device back into the first , iow it’s not possible
Something that hybridize serial-parallel?..Seriously,It’s a very interesting thread…Big depth…More than my brain and my heart can process
You need the lower diagram to make a looper ( which is not posible in renoise )
The feedback coefficient is just a gain multiplier that routes everything back to the input of the buffer .
free
You can “feedback” inside a DAW…In Renoise I don’t know
I have not measured the latency
The “sandboxing” can break the link
One instant for IN…One instance for OUT
Put 2 or 3 faders in serial to have a precise control…If not: BOOOOooooom!!!!!!!!!
Or just use reaktor - plugdata
Or VCV rack “full”
Or Cardinal (free) maybe
I have never tried to rout audio feedback inside VCV
“Normally”,audio feedback will be part of ‘Kushview element’
I’m on Linux, so I used JACK to set up a feedback loop:
Instrument track:
Renoise Track 1 → Renoise output 2 → whatever JACK client, set to bypass → Renoise input 2
Feedback loop track:
Renoise input 2 → Line-In device on track 2 → gainer - > delay(s) → Renoise output 2 → JACK client → Renoise input 2
This gave me some high-pitched harmonics, but didn’t get louder exponentially, thanks to the gainer (i think). Maybe it’s a start?
Going back to the automated Mulitap idea, aprilix, you said
click=bad zero crossing
I hadn’t thought of this. Could the DC offset device be used here somehow?
I think you have to create many delay devices…don’t automate their value…But make a rotation on their outputs
Are you suggesting that all the delays are listening to the live signal the whole time?
I would think 10 2-second delays listening to a 20-second phrase would record the first 2 seconds and then overdub 9 times.
Automating the inputs allows each delay to record a different chunk of the overall phrase.
Here’s my attempt at the rotating multitap delay, pops and clicks included:
20 sec delay attempt.xrnt (81.5 KB)
(I deceptively called it 20 sec delay, but it’s currently set to 16 lines of whatever the project tempo is.)
click=bad zero crossing…Point
If you modify phase in real time,in a case you wil have bad zero crossing
If the “internal” of the effect try to make an interpolation,you could have a DC
if you have click,It because renoise delay don’t try to interpolate
go there:
4 track live looper Doofer (prototype) - Tips & Tricks - Renoise Forums
As I said in a deleted post…A flanger with no movement make feedback…
“AIR flanger” can go to 1ms of delay
So If you parallelize 2 same Renoise tracks with different timing…You will have feedback…
One degree feedback…Non infinite
Delay to a non moving flanger