kazakore
(kazakore)
January 18, 2012, 11:18am
11
Bitordaros:
Am I right that Inertia is nothing more than an Envelope, where the sound just develops over time (for example the Inertia on the Filter 3).
Why not have an *Envelope Device, where you can link parameter x of FX y to it, sync the ADSR to the bpm or have it free in time.
Then you could remove every Inertia or Attack and Aelease slider on any FX.
I mean, you could already do this with an one-shot LFO, custom wave, triggered by velocity or keytrack, etc. but wouldn’t an envelope device solve this problems (the high demand for an inertia device) instantly?
Just a thought?
H~
An Inertia Slider has been programmed with the Formula Device.
Here is a first idea that can be both useful and a starting point for other examples (S&H): the Inertial Slider.
Be careful this is only possible in 2.8:
<?xml version="1.0" encoding="UTF-8"?>
<filterdeviceclipboard doc_version="0"><br>
<deviceslot type="FormulaMetaDevice"><br>
<isactive>true</isactive><br>
<isselected>true</isselected><br>
<selectedpresetname>Init</selectedpresetname><br>
<selectedpresetismodified>true</selectedpresetismodified><br>
<ismaximized>tru…
Using Envelopes would be hard as it works no matter how big the change or in what direction. That would be a lot of things to automate at once to do the method you describe.