Advanced Tempo/delay Controls.

hi Guys.

Its been a while since i visited here.
I was just wondering since i see alot of VSTi’s using these type of tempo/delay commands.

Normal : 1/1, 1/2, 1/4, 1/8, 1/16, 1/32, 1/64
Triplets : 1/1T, 1/2T, 1/4T, 1/8T, 1/16T, 1/32T, 1/64T
Dotted : 1/1D, 1/2D, 1/4D, 1/8D, 1/16D, 1/32D, 1/64D

does Renoise have anything like this. Maybe its a good idea to suggest the advanced tempo/delay controls, maybe even each track in a different tempo. You can create some cool stuff with that.

I find these tempo/delay controls very easy to use.

Renoise can do that, but has no easy form to layout these tempo schemes. You have to use delay values to reposition note-offsets in between row positions.
I understand where you are heading to…

why not just set the pattern at the correct resolution?

Because i dont really know how to?

Like the triplets and dotted ones i have no clue how to put that into the pattern codes or any other way.

If someone knows how to do that with all these tempo values let me know.

Everything in the pattern is distance related.
If you would like to do triplets, you could resize the patterns to 48 rows for instance and work with distances of 2 and 5 rows between two notes.
In that case you can raise the Lines per Beat (LPB) so there is more a match to how you shape your beat.

Pattern size / LPB = the shape of your beat. Take care you can divide the pattern by the desired rate you want to apply per beat and you’re set.

To get these translations from the triplet and dotted schemes, i guess you have to try some of these things first to get the feel and once you know, the rest will become a lot easier to translate.

I’ve seen posted Renoise schemes for triplets, tuplets etc. that answer your question a bit better, somewhere in the tips and tricks / or the help forum, but i currently can’t find this topic specifically…

I did found the tuplet calculator however so you can at least fool around with that:
http://carl.ript.net/renoisecalc/

The triplet issue is the reason that I use 24 LPB for my projects: I use an editstep of 6 for 16ths and 8 for triplets. No delay column required. :)

Ok still sounds complicated… but i could mess around some…

Still think that the synthesizer method is easier tho…

As vV already mentioned (but did not really go into detail), it’s actually quite straightforward to achieve many of these delay timings already, it just requires putting the delay effect into “line sync” mode, and then using a combination of line amounts combined with positive or negative offsets. For example, a delay of 1 line with 50% offset combines to form a delay of 1.5 lines, or a delay of 1 line with -50% offset forms a delay of 0.5 lines, etc.

Assuming that you’re using a song with an LPB setting of 4 (the default) and the typical 4/4 signature, here are some handy settings you can try:

Normal:

1/1 = 16 lines = 0% offset  
1/2 = 8 lines = 0% offset  
1/4 = 4 lines = 0% offset  
1/8 = 2 lines = 0% offset  
1/16 = 1 line = 0% offset  
1/32 = 1 line = -50% offset (0.5 lines)  
1/64 = 1 line = -75% offset (0.25 lines)  

Triplets:

1/1T = (16 lines / 3 = 5.33 lines) = 5 lines +33.3% offset  
1/2T = (8 lines / 3 = 2.66 lines) = 2 lines +66.6% offset   
1/4T = (4 lines / 3 = 1.33 lines) = 1 line +33.3% offset   
1/8T = (2 lines / 3 = 0.66 lines) = 1 line -33.3% offset   
1/16T = (1 line / 3 = 0.33 lines) = 1 line -66.6% offset  
1/32T = (0.5 lines / 3 = 0.166 lines) = 1 line -83.3% offset  
1/64T = (0.25 lines / 3 = 0.083 lines) = 1 line -91.6% offset  

Dotted:

1/1D = (16 lines * 1.5) = 24 lines 0% offset  
1/2D = (8 lines * 1.5) = 12 lines 0% offset  
1/4D = (4 lines * 1.5) = 6 lines 0% offset  
1/8D = (2 lines * 1.5) = 3 lines 0% offset  
1/16D = (1 line * 1.5) = 1 line +50% offset  
1/32D = (0.5 lines * 1.5) = 1 line -25% offset  
1/64D = (0.25 lines * 1.5) = 1 line -62.5% offset  

The delay effect does not handle values with a decimal point very well, so unfortunately you may find that some of them are not 100% perfect. You can improve the situation by going from 4 LPB to 8 LPB (or 16, 32, etc), because every time you double the LPB, you also double the length of the delays needed, so as you go higher with the LPB, you don’t have to use as many 1 line delays with negative offsets, which seems to cause some problems.

Finally, if you’re looking for help figuring out the values for the note delay pattern command, if you plan to program triplets into the pattern itself, there’s a handy tool that a guy called Carl Corcoran made a while ago, which shows you exactly where to put your notes and which delay commands to use: http://carl.ript.net/renoisecalc/

The option to enter musical notation would of course be great, but you gotta work with what you’ve got for now! Hope this information helps. :)

Update: Here’s a ZIP containing some delay effect presets which you can add to Renoise:
http://illformed.org/temp/Renoise_Musical_Delay_Presets.zip

Unzip the .xrdp files into: C:\Documents and Settings\Application Data\Renoise\V2.1.0\User Presets\Delay\
(Or wherever this directory is located on Mac, if you use a Mac)

Thanks!