I can also see you use widescreen monitor. But as said:
I se your point, and how functional this would be. I think this is handy especially for beatslicing, not so for cropping samples f.ex.
However for me this would be a total overkill since I really would be happy to just be able to drag and drop those sample portions. For me this would probably make things just more complicated, since it’s ultimately more easy to slice a beat into sample slots than always use 09xx command. Just write c, c#, d, d# and so on. Also if I want I can then use offset-command on those samples. That’s enuff for me.
But I see there’s this benefit of having one continuous sample, so when slicing beat one can just play the whole sample from one point and still have the benefits of beat sliced into instrument. But still I’m not sure if it’s too hard to program the beat into pattern from shorter clips, just add more where there should not be silence. And having multiple samples has in turn some benefits, like ability to edit and process samples independently. Currently I cant see why someone would use instruments for beat slicing, but maybe it’s just me. (Besides independent envelopes. edit by tha Kameleonth Guy )
If your sketches would be stripped down to only slice to sample slots and ability to make slices independent samples it would be good for me. Like every sample slot would have its own 09xx starting point in sample, and those would be defined by the slice marker in the sample.
And to this day I have never ever needed a beatslicer inside a tracker. I see it could have some usage, but as far as my opinion is concerned it’s enough to have drag’n drop-copy/cut function. And maybe sample-tied envelopes (which have been suggested and discussed here. )
e:removed unnecessary quote