Any trackers that emulate YM2610 ?

To the best of my limited knowledge I only know of trackers that emulate the YM2612 and other soundchips but have yet to find one that does the YM2610 , does anyone know of any please?

Or even are there any sample libraries or plugins that emulate the YM2610 that you know of ?

I’ve had a lot of fun with this VST - it’s the YM2151 though.

https://www.kvraudio.com/product/vopm-by-sam

While this doesn’t directly address your question, it might give you a direction to investigate further: https://vgmrips.net/forum/viewtopic.php?t=155

Cheers.

While this doesn’t directly address your question, it might give you a direction to investigate further: https://vgmrips.net/forum/viewtopic.php?t=155

Cheers.

Hi Traveler,

That link was excellent, very interesting read however It’s for people that want to create music for the Neo Geo system I think anyway - super confusing to use Haha !

Man I’m thinking of getting me some old Roland Sound modules cause I think that’s where the SNK guys got most of their sounds in the 90’s - I already have the JV1080 which is awesome

No worries. Sounds like using the RS modules may be the path of least resistance. :slight_smile:

Cheers.

No worries. Sounds like using the RS modules may be the path of least resistance. :slight_smile:

Cheers.

Hey sorry just re read my post Traveler - hope I didn’t seem like a knob - I meant thanks for your link mate very much appreciated for finding the time to seek that out and post

it was amazing to see the enthusiasm & love these coders have for the older systems ! I wish I could go back in time to the SNK studios when they existed

No “knobbishness” detected at all. One never knows where a link might lead … :wink:

Any guesses as to which Synth this is being played at SNK HQ?

http://culturaneogeo.com/imagenes/entrevistas/Sound%201/x3.jpg

My guess is Korg M1 though the LCD screen looks a bit too big?

Try adlibtracker
http://www.adlibtracker.net

Cheers man , unfortunately that only emulates the OPL3 - the YM2610 was an ‘OPNB’ I’m really impressed by it’s FM on a YT vid someone had of the demo of the chip -

Ok so after further investigation i find that it’s not so much the sound of the FM on the YM2610 that I love but rather the use of the ADPCM on the Neo Geo and the SNK sound team sampling their Guitars and Synths, I cannot imagine FM being that different from chip to chip ?

Yeah, ADPCM is a form of audio file, it is then played by the Neo Geo’s sound chip (The YM2610) and through the systems DAC (YM3016) to get that Neo Geo sound quality. (DACs are super important, same as the types of audio file processing/compression, as I will mention much like old samplers). The chip is key, but not really the FM part for most games.

The Neo Geo used to rely more on the 4 voice FM capabilities at first, and still kind of did for the CD releases but due to it having the FM capabilities, plus SSG for sound effects and basic synth sounds, it’s 7 channels of sampling became more used (esp since the cartage had way more ROM space than any other console at the time) and allowed for a much wider variety of sound. Keep in mind, there are a lot of tricks used to make the samples sound good, for instance one thing I read was quite interesting

“A lot of games have several recordings of the same instrument playing different notes, rather than having only one sample and change the ADPCM-B playback frequency to vary its pitch”

Which is neat. But the Neo Geo is a lot like the SNES where it’s use of sampling was really what defined it’s sound more than the on board sound generation (unlike the genesis). Look at Earthbound for instance (my favorite game~) it has a dizzying array of samples used throughout mixed with little sound from the actual sound generation the SNES was capable of. Same thing goes for the Neo Geo, so just trying to replicate the FM part of the chip would only get you so far. I mean, the chip has a unique sound, but FM is FM, it can only do so much.

I’m not sure if perusing how to encode and playback samples is worth it. Keep in mind (I looked this up) the samples were “compressed as 4bit per sample and played back as 12bit” but, well, I guess what I’m trying to say is it’s like trying to emulate an old EMU sampler or something. But since very few people want the genuine Neo Geo sound there probably isn’t too much of a demand for software emulation of the hardware (unlike old EMU and Akai samplers).

Though MVSTracker exists, I read that it’s audio encoding is far from perfect though it does somewhat emulate the FM chip.

Hope this helps

(PS. I second old roland sound modules, they are amazing, esp the SC-88 Pro!)

sauce: https://wiki.neogeodev.org/index.php?title=YM2610

There is a Roland Sound Canvas VSTi that includes SC-88 Pro sounds: https://www.roland.co.uk/products/sound_canvas_va/

There is a Roland Sound Canvas VSTi that includes SC-88 Pro sounds: https://www.roland.co.uk/products/sound_canvas_va/

It sounds very good actually, I’d recommend it due to it having more sounds than the SC88 Pro. There are a few downsides to it but it costs around the same as an SC88 Pro or SK88 Pro which is kinda cool!

(I love the sound canvases, I know some people can’t stand GM modules but in the hands of a good artist/composer, they can really sing)

Yeah, ADPCM is a form of audio file, it is then played by the Neo Geo’s sound chip (The YM2610) and through the systems DAC (YM3016) to get that Neo Geo sound quality. (DACs are super important, same as the types of audio file processing/compression, as I will mention much like old samplers). The chip is key, but not really the FM part for most games.

The Neo Geo used to rely more on the 4 voice FM capabilities at first, and still kind of did for the CD releases but due to it having the FM capabilities, plus SSG for sound effects and basic synth sounds, it’s 7 channels of sampling became more used (esp since the cartage had way more ROM space than any other console at the time) and allowed for a much wider variety of sound. Keep in mind, there are a lot of tricks used to make the samples sound good, for instance one thing I read was quite interesting

“A lot of games have several recordings of the same instrument playing different notes, rather than having only one sample and change the ADPCM-B playback frequency to vary its pitch”

Which is neat. But the Neo Geo is a lot like the SNES where it’s use of sampling was really what defined it’s sound more than the on board sound generation (unlike the genesis). Look at Earthbound for instance (my favorite game~) it has a dizzying array of samples used throughout mixed with little sound from the actual sound generation the SNES was capable of. Same thing goes for the Neo Geo, so just trying to replicate the FM part of the chip would only get you so far. I mean, the chip has a unique sound, but FM is FM, it can only do so much.

I’m not sure if perusing how to encode and playback samples is worth it. Keep in mind (I looked this up) the samples were “compressed as 4bit per sample and played back as 12bit” but, well, I guess what I’m trying to say is it’s like trying to emulate an old EMU sampler or something. But since very few people want the genuine Neo Geo sound there probably isn’t too much of a demand for software emulation of the hardware (unlike old EMU and Akai samplers).

Though MVSTracker exists, I read that it’s audio encoding is far from perfect though it does somewhat emulate the FM chip.

Hope this helps

(PS. I second old roland sound modules, they are amazing, esp the SC-88 Pro!)

sauce: https://wiki.neogeodev.org/index.php?title=YM2610

You are the man!

thanks so much for the in depth reply, makes a lot of sense as i always loved the SNES too and recently discovered it relied heavily on short samples

I find it a great plug-in to have as an instant band in a box for getting ideas down…

Not to get off topic, but how does the SC-88 sound vs JV1080+ orchestral expansion (or even just it’s general GM sounds??)?

I’ve been curious about it for awhile. I also enjoy these old Roland Modules.

Great thread by the way!!

Not to get off topic, but how does the SC-88 sound vs JV1080+ orchestral expansion (or even just it’s general GM sounds??)?

I’ve been curious about it for awhile. I also enjoy these old Roland Modules.

Great thread by the way!!

Can’t speak for the SC-88 but as a JV1080 owner the Orchestral sounds that you get with it are REALLY good, so much so I ditched my Kontakt lib’s, ok so we are not talking about massive GB sample library but at the end of the day JV1080 core sounds are simply Top quality, and remember you can get the ‘Orchestral expansion’ board to soup up the sounds even more !

Is anyone able to point me to a way of 'Ripping ’ sounds from the NEOGEO ROMS ? I can only find players that only play the music but cannot mute individual channels like the SNES SPC player ?

Topic caused me to revisit the VOPM plugin, and then I found this goldmine:
https://www.kvraudio.com/forum/viewtopic.php?t=277864

I just converted pretty much every Sega Genesis (Mega Drive for those of you across the pond from me) game ever

There are probably over a hundred thousand unique sounds all together in this

:panic: