One of the first feature requests I did here years ago, was asking for the possibility to automate the loop markers in the sample editor through pattern commands. Since then, I’ve seen this asked plenty of times with a lot of +1’s and hallelujahs from other renoise users wishing the same Last night I was tracking and really felt the need for such an option.
What I propose here is a spin on that feature request.
We all know Renoise is praised all throughout because of its beat-programming/manipulating possibilities. One of the techniques I use, is: syncing parts of drumloops to tempo in the sampleproperties, create several variations of the same beatpart by applying different loop-settings (<-to snap) in each variation.
The syncing/snap-loop-points combo provides ‘never out of sync’ / ultra-tight way of programming beats and with a future added feature to automate these snappable looppoints this would rule so much harder.
You wouldn’t need to copy & paste the same sample selection to empty slots in the instrument editor and make variations. You would just enter in a few patterncommands and change the rhythmical order on the fly. Not only would this save sample memory used, but open a whole range of beat virtuosity.
How this could be best implemented through patterncommands, I’m still not sure, so maybe other users can chime in and drop some ideas?
I figger a separate patterncommand for loopstart & end would be needed, but how would the snap points be represented considering the dividing maths behind it?
Maybe some devs can shine their light on this ever returning feature request!
grts
Richard