I noticed after looking at several project files, that a lot of folks choose to use the S command for sample offset, rather than using the beat slicer.
I have also noticed a lot of crazy finesse. However, theres a lot of hexadecimal fiddling, stuttering, and precise jumps happening that looks like some shortcuts might have been used in achieving the effects.
for example, a loop plays and a long list of “S00…S10…S20…S3…” is happening to get a stutter or stretched sound. Is it necessary to manually enter in hundreds of S commands or is there an interpolation method for that?
Another example would be a fast breakcore sample that jumps around using the S method and hex values, is there a better method than typing in the hex values until you finally hear one that lines up with the beat?