Nice title & funky guitar samples + strange things happening in the mix with sudden volume boosts and cuts. The eq’ing on the bass track should be discarded imo. You could also improve the mixing by adding dsp’s to the tracks, like it feels uncompressed and dry. Experiment with adding compressors and reverbs on different settings.
Wiki will give a better explanation, but…a compressor basically adjusts volume levels in a signal, so softer parts get louder and harder parts softer. This way the signal can be boosted and stick out more in a mix.
Having all your channels compressed won’t mean you have a super duper track, though over compressed sound seems to be the fashion if you listen to pop music .
If you want I can look at your .xrns song file and do some basic tweakage. Actually, just try it out yourself! Go to the track dsp’s tab and add one compressor to the drum track for example. Go through the presets till you find something that sounds as a good starting point. You can tweak the parameters if necessary. I think if you play around with dynamics for a while you’ll soon get the hang of it.
Having a quick glance at your song, imo the main ‘problem’ is that first track with the bitcrushed ‘viral flux’ sample’s programming in the pattern editor.
The places where notes overlap, there is a sudden jump in volume (at around step 32 in the pattern). Imo just adding a compressor here wouldn’t help much. I’d change the levels of the programmed notes first.
Will have another look tomorrow, need some sleep too…thank god no mathematics lol.
Nice one, you took away the rough edges in that first sample track to make it easier digestible .
At around 24 seconds there is a small clipping sound which you could look at if being nit-picky + Looking at the stream-able waveform in soundcloud I can tell there is room left for some gain. Have you tried adding Renoise’s maximizer dsp to the master channel? Click on ‘init’ in the dsps gui and choose a preset. You’ll probably notice an immediate increase in volume.
All these dynamic things are second to the music actually being programmed of course (there are professionals for that type of stuff), but nevertheless a good thing to start looking at even in the beginning phase of creating a track (imo).