I’ve been trying to recreate that “ball drop” sound the Authechre, and Aphex Twin used to use. I’m thinking tracks like Becephalus’ Bounding Ball or Scose Poise from Confield. I’ve implemented such things before in Pure Data, and Super Collider, but I’m curious if there is a more Renoise way to do it.
I am trying to avoid massive amounts of “by hand” automation, and over-reliance of pre-baked VST instruments. Do you think it would be possible to automate something like the exponential delay effect from Scose Poise? How I might I go about doing that?
So far I know that the effect is basically a delay which feeds into itself, with a factor which reducing the delay length until it’s zero, at which point the sound terminates, or goes the other way. I know this would quite easy to pull off with any kind of scripting engine.
Options:
-Trigger a LFO to turn the delay length up and down on a ping pong delay, and trigger the LFO with the note onset. Not too graceful, I imagine.
-Use a pre-baked LFO effect. No fun! (also on Linux, so there’s that.)
-maybe renoise’s scripting engine can help me here? I’m not sure if it’s meant for little stand alone effects like this.
-Last resort, write my own damn VST or something. Sounds like lots of work.
Optimally I’d be able to trigger this thing from pattern effects, with some kind of argument(s) that let me easily flip it on and off in tracks. God I love pattern effects.
Any ideas?