By the way, this is an example of exactly what I’m talking about, from 1:00 to 1:25…
I presume this guy doesn’t know about the Buzz Sequence Editor, because if he did, he would probably be asking for it to be implemented in Renoise too.
In other words, the user interface design part of the equation in Renoise has been missed out. The method shown on the video is painful and unnecessarily difficult, to say the least. In Buzz you would just move your cursor, press 1, right arrow, 1, right arrow, 1, or whatever number for the sequence you wanted, and that would be it. No combinations of Alt and Shift, no using the mouse, just cursor keys and numbers or letters, which represent the sequences.
And for those who haven’t used Buzz, you can rename the sequences to anything you like, but you still use numbers and letters to enter them, and they are permanently displayed on the right of the sequence editor, like:
- Intro
- Lick1
- Lick2
so pressing ‘0’ would change the Sequence to ‘Intro’. No need for different colours, that’s the most useless way of representing just about anything, unless there are only two states, and the colours never change and always mean the same thing.
In other words, in the Matrix we have useless colours and useless pattern icons (or representations, whatever you want to call them) which are of no value to the songwriter. If I make a drum pattern which I only use at the beginning of a chorus in Buzz, I just call it “DrumChorus” and I can SEE precisely where it is in the song, and I can change it to another drum sequence in one second by just pressing another key on the keyboard.
So I would say that the pattern matrix wasn’t designed properly in the first place, and the video I’ve linked to above shows how painful it is to do what should be incredibly easy.
For example, at 1:30 he changes the length of the pattern. This isn’t show in the pattern matrix! In Buzz the Sequence Editor represents sequence length correctly, and you can see if a sequence is 16 beats or 32 beats, etc. And you can mix 4 beat sequences in with 16 beat sequences. It’s just so obvious that the Buzz way is the easiest way, I can’t believe the Renoise team spent so much time on the matrix and yet didn’t really improve things. (As shown by my two previous points.)
Okay, it gets worse. 2:00 onwards. How to copy a pattern to the end of the sequence. In Buzz you would just move your cursor to the end of the sequence, and type
1 right 1 right 1 right 1
Finished. Now watch the contorted method you have to use in Renoise. It’s as if the developers have never seen the Buzz Sequence Editor and were stuck in the ‘old school’ way of doing things, and tried to improve on it, without fixing the fundamental problems.
I am holding out for the day somebody does it with LUA scripting. I imagine a load of Renoise users are going to be very happy when that happens.