I’m trying to use bytebeat to create a glitchy sounding multisampled instrument in renoise.
I’m using the 8bitsynth in caustic (which creates oscillators from lines of code, see below).
Can anyone point me in the direction of clear bytebeat tutorials?
I don’t understand how to write these codes.
I need to understand to keep them accurate (for the arp based textures and so on) so that I can stay in key…so that I know what I’m doing and so the resulting waveforms are not completely random.
This is the bytebeat tool I will be using (caustic 8bitsynth).