First of all, thanks for a nice piece of software. I have recently tested the tracker with a VST-plugin called “Virtual Guitarist” – they really rock together.
However, with that VST one can produce a better result by decreasing the speed-parameter (under the BPM-parameter in the tracker) and by putting an “Off” (with CapsLock) slightly before the chord changes.
In the first place the speed is by default set to a 6. That doesn’t change the BPM. If the BPM says 125 it is 125. But if I lower the speed-parameter to, say, a 4 – the actual BPM is not 125 (even if it says so) but rather something else. That is, I could not simply sample the sound and expect it to play at 125 beats per minute, because it does not play at that BPM-rate if I change the speed to say a 2 or 4 or 7.
How do I calculate the exact BPM for synchronization with other wavs (produced with fixed BPM-rates in 4/4 tempo) after the speed has got another value?
VG is loop-based and this will cause problems into a tracker, because the concept of BPM is a bit confusing if you’re not completely into trackers’ point of view.
anyway, just do a proportion:
if you are switching from speed 06 to speed 04 at BPM 125,
125/6 = x/4
Thank you, sir - Very much appreciated information!
I didn’t know about the RealGuitar VST before you mentioned it. That piece of software is probably exactly what I’ll find usable. (Well, almost, if those guitars only were electric…)
I’ll feed that BPM equation to my intelligent dog.
I need to calculate the exact BPM, with accurate values, to use in other hosts.
I use a speed 4, and double BPM. So: 180BPM for 90BPM. (12 lines per beat.)
Now, what is the formula for calculating the exact BPM, which “should” be around 90BPM in my case?
Is there a speed of a tick in samples?
The real BPM value, shown in the properties, seems like a strange number (2xx.xxx, I don’t remember now), which can’t be divided into something useful.
(Except maybe if I divided it by 3. Could it be? …hmm, I don’t have Renoise here, I’m in the library now.)
Take the BPM value as show, devide this number by 6 (default Speed), then multiply the result of that by your Speed. This should give you the real BPM of the track.
Bear in mind the conversation in another thread about BPM values in Renoise not being exact, but to be honest I can’t see that making much of a difference to most people. (In fact I don’t know why he had a problem, especially saying and he said he was using Ableton and you should always retrigger your sample and not leave it loop playing anyway.)