I had considered the above, however I thought it counter intuitive to the old OctaMED ‘FFD’ command method. I’d much sooner just type the note I wanted to play rather than have to work out how to get there via ‘instant pitch bend’
Can’t believe there is no other way…
I just want to enter a 16th arpeggio sequence, and allow the long sample I have triggered at the start of the sequence to progress through the notes without re-triggering its starting position.
You can use 05FF for example, this really fast pitch-bend-to-note 15 semitones per line. IIRC if you duplicate the effect you can even go faster so if you do it like this: C-5 … 05FF 05FF then it should do 30 semitones per line, but I am not sure about that.
Remove the instrument number on all the other notes (except the first one of course) and they won’t re-trigger the sample.
Check out the ghost notes demo song that comes with Renoise. In fact check out all the demo songs that come with Renoise…you may learn some other things!
I was mucking around with some old Amiga modules the other day and found the same technique in a Protracker song. Never knew you could do this in Protracker! It might have been the same for OctaMED too.
If I understand the result you are trying to achieve correctly, then the best method is to combine stategically placed 09xx sample offset commands with pitch values in the note column to simulate the effect of the sample playing through uninterrupted while altering the pitch. For example if the sample plays for one full pattern length of 64 steps at 4 LPB, then you can setup up the pattern FX column like this to play through the sample markers in sync:
Hope this makes sense, this is the way I re-pitch dynamic musical phrases such as flute, cello, etc on the fly. Obviously you do not necessarily need to enter 09xx commands on every step, just the ones you want to enter note values on, but I find once done this creates a nice template that allows you to experiment with different melodies wherever you like.
Thanks for all the replies. I’d tried ghost notes and pitch bends before, but since these did not provide the functionality I was looking for I thought I was missing something.
The best solution was provided by Suva (05ff) it does not quite replicate the OctaMED FFD / Protracker Ghost note methods but it is close ish. Still, I’m quite surprised Renoise does not allow what I’m trying to do, I used FFD all the time back when tracking on the Amiga.
Would the old OctaMED “FFD command works only with sampled sounds. It changes the pitch of the channel, but does not play the new note.” functionality be something I could suggest as a feature?
I understand that the current ghost note method (envelope only) can’t be changed for compatibility - but a ‘ghost note method’ setting in the instrument editor perhaps? I’d suggest a new command but the 1-f are all used up!
Hi It-Alien, yes of course. I’ll try to explain better.
In the example you provided it would probably work fine, the glide happens quick enough to reach the pitch of the next note.
However, if I have a fast arpeggio sequence with no spaces between the notes and with several octave jumps between notes, even 05ff cannot reach the correct pitch in time. I tried this today. A possible work around might be to double the tempo so I can squeeze more 05ff’s in. But that can be a pain.
The fundamental difference here is that the OctaMED FFD command and the Protracker ghost note (and as pointed out by Clay), simply change the pitch ‘instantly’ without re-triggering the sample.