Ok thanks, but can you give some tips? For example I’ve noted that it creates better resullts when you loop odd number of cycles in a wave(like 3,5 or 7). Should it work good for samples that have a long lfo appied on it? It was always a pain in the as that you had to manually search in a loop for a place when lfo takes full cycle.
Also, thoes this function differs in any way from 2.7 to 2.8? If so which one is it in 2.8 beta?
It works a bit differently depending on the type of selection you’ve made.
If you select the entire sample, then the sample will be divided into 2 parts. The loop will be created in the 2nd half of the sample. The 1st half of the sample will be gradually faded into the 2nd half, to create the endless loop. This can be handy for rhythmic stuff like drum loops. For example, if the sample has 2 bars of a drum loop, you can quickly create an endless loop that stays synced to the tempo of the loop.
If you select some smaller part of the sample in the middle area (ie. not exactly at the start, not exactly at the end), then the selection is divided into 3 parts. The first part of the selection is untouched, the middle part of the selection contains the loop, and the 3rd part is fading out of the loop and back into the normal sample again. This allows you to create an instrument with some looping behaviour, but still trigger the remaining part of the sample when you release the note. (Enable the button to the left of the loop settings). This is why you have noticed it works better with an odd number of cycles like 3, because it is actually dividing the selection into 3 parts. This can more useful for creating looped synths, basses, pads, etc.
It’s a bit strange how it works, but hopefully it allows you to create nice loops for different purposes.