I too have found this a bit useless, but for a different reason.
I made a track using the LofiMat effect to gritty it up a bit. What happened when I rendered it? Erm, it smoothed the samples out so they were’nt Lofi anymore - weird!
Seems the only way to record the track as I hear it is to record via Cool Edit or similar whilst physically playing the song (this should also work for you if you still have missing VSTI’s, Man)…
Monotron maybe you should do some experiment (if you didn’t already) about switching on/off one or more of the 3 options “Dither - DC-Filter - Soft Clipping” in your configs -> audio -> master?
I also remember some issue about different rendering options/methods giving different results ( Real vst compatibility - Low - High )
I had the same problem with a tune I made, when I rendered with arguru’s sinc the fx’ed track lost all its intensity…
But I don’t see any problem with this, really. Mastering in external software is a good idea nevertheless, and it shouldn’t be a problem to just re-render the tracks that sounds ‘off’ in cubic in stead… That’s what I do anyway.
This might not help, but on my old sound card (an SB Live! that was half broken anyway), I had problems rendering things right unless I had the sound card set to 48khz in Renoise (regardless of what I actually rendered at). If I didn’t do that, everything got out of tune… Seems like that would all be in software, and not have anything to do with the soundcard, but… whatever.
rendering was okay here. In every given resolution. I didn’t have troubles with that. An additional multitracker may not always be a better thing for mastering.
Try some “specials” in the master section.
The only thing that i know can for sure impact upon samples and VSTI is using Arguru’s sinc interpolation.
Cubic interpolation is really the most trustable option if you don’t want to compile 44Khz samples to 48Khz.
The sample polishing using the Arguru sinc interpolation routine may interpret samples sort of incorrect or output can be not as expected.