I was under the impression (don’t know why) that the pattern fx column(s) was applied always at the start of a line irrespective of any delay column value applied to the start of a note. Is that really the case though?
I’m going to use the ‘CXY’ cut pattern fx command. I’ll use a 1 second +1ve sample:
I’m going to render this sample out on a line at 120BPM / 4LPB / 12TPL:
00 C-4 00 .. -- -C00
I get:
Seems ok. [There you get the infamous no user control ‘anti-click’ when it cuts.]
Now let’s apply a delay to the note:
00 C-4 00 .. 10 -C00
I get on rendering:
Hmm ok(ish)?? It has delayed the note, I’m interested though that it has also applied a cut.
Let’s increase the delay to:
00 C-4 00 .. 80 -C00
Render line out:
Ok, delay correct, but get the feeling that Renoise is really trying to figure out what to do there.
Let’s increase the delay further:
00 C-4 00 .. E0 -C00
Render out:
Ok, delay correct and we are back around a 1 tick ‘body’ before fade/cut/anti click.
Finally with that delay value I’m going to increase the tick length by 1 before cut with:
00 C-4 00 .. E0 -C01
Render out:
Exactly the same sample/output as the previous one(?)
With the fx ‘cut’ command IDK. I’ll let you decide how much of a ‘edge case’ all this is. A post to consider what should really happen with a note delay and pattern effect on a line
Yes, you are probably both right it is just a mathematical TPL rounding thing. We have a 1/256 division against a 1/12 (TPL) division of each line.
So I’ll say that looking at this line in isolation:
00 C-400 .. 80 -C00
One way in which to interpret that line from a musicians (not from a software/math/rounding) point of view is delay striking the C-4 note by half a line and then apply a 1 tick delay cut to zero volume. I now know that that isn’t necessarily what you get on output.
I found interesting these two examples:
00 C-400 .. E0 -C00
and
00 C-400 .. E0 -C04
Mathematically ‘quirpy’ that both render out exactly the same sample here even though the latter has a 4-5 tick delay before a cut to zero volume.
Let me just take a look at something maybe even taking into account TPL rounding when the cut effect is applied…
Let’s take this line:
00 C-400 .. -- -C00
Song set at 120BPM / 4LPB / 12TPL
Render the line I get:
That to me is correct for that line. A 1 tick delay (around 15 ms) and ‘anti click’ cut.
Now this line:
00 C-400 .. 80 -C00
Putting a delay value of 80 hex which is exactly half way in between the line. If it is half way the ‘tick’ at that point would be half of the songs TPL. In my case I have 12 TPL so that note should strike at exactly ‘tick’ 6 of that line.
On rendering I get:
Half way along now the line sample the note strikes. Correct. But now we get a fairly immediate cut off. We get no 1 tick (around 15ms) delay.
The result I expected from rendering that line would look like:
Maybe I’m wrong but I still feel there is something not quite right in the calculation when it comes to applying ‘cut’ and a note delay.
Same result with TPL 16 or 8 or 4. Different result with say odd TPL’s (but that is to be expected as the delay value would have to change to strike directly on a ‘tick’ (other than the very first ‘tick’.)) I can tell that to me it still isn’t what I expect to happen.
No effect in the effect columns does apply note delays. Also 0C is more an FX than a note stop command. It ramps down the volume to 0 without killing the note and resets it to 1 on tick 0 - the start of the line when repeating. This has historical reasons, worked like this in MOD trackers already, and can be used to archive a stutter alike effect: