So, I’ve been pestering the board for an effect that does this here (watch the red portion):
After much experimenting, I figured out how to get the deprecated Stutter effect to mostly do this. It’s pretty much the same, less the ability to automate the movement of the read/write head. Also, because it seems to be delay-based, versus just moving an automated playhead, there are some delay artefacts depending the settings (phasing/lo-fi sound).
With the Stutter effect and two LFOs, I can get the effect to
- Loop small segments of audio
- Change the size of the playhead
Stuff those into a Doofer, and it’s ready-to-go whenever I need it.
As you know, Stutter is not at all the same as the Repeater. It’s much more adjustable, subtle, and softer on the ear due to the dry / wet effect level settings.
What I’m asking for is for the Stutter effect to actually be moved back to the regular effects. No other effect, no matter how much I modulate it with LFOs does what the Stutter effect does. It’s excellent for ambient flittering of audio, and is actually a fairly advanced tool to use properly. It’s not a toy.
If the capability of reversing the audio were added into this effect it would be optimal for creating ambient washes / haze. If it used a buffer and a moveable audio head instead of delay, it would be able to do even more, such as pitch-shifting (and it would get rid of the lo-fi and phasing). Pair that with the time-stretching that’s been attached recently, we’d quickly move into some even more amazing audio effects (especially if that could become an effect in it’s own right).
Please reinstate the Stutter effect? I have been using it via the ffx.tools.NativeDSPContextMenu plugin. It really shouldn’t be hidden, though. It’s very valuable.