I think that many people will be agreed, that renoise don’t have a useful timestretch function now. And, on the our point of view, a timestretch function must be realised like as a function in the sampler window (not like an plugin). Like in Adobe Audition, Sound Forge etc. This is a picture, that imagine what we talking about:
It will be a time stretch like in audio editors. Once you click the button, opens a stretch menu, where you can choose a process parameters (like grain size, lenght of outputing sample, stretching algorithm etc.). It’s not realtime but it have to be very usefully.
It wouldn’t need to have a popup menu. Just mark the area, press modification key or light a button and click-drag the edge or slider or sumthing. Then release key or deactivate the button. Fast and easy. Rulers are there for numbers.
Yes, timestretching would be great!
Aren’t there real good free algorithms for that? I wonder how easy it is to implement.
Also, would that be something that could be done with the upcoming Lua scripting?
I would suggest to put the timestretching in the instrument editor as well, like an option to have a sample mapped across the keyboard by only pitching it and not changing speed!