When rendering or converting samples more options are needed for downsampling and dithering. Both these functions can be performed with a range of methods, each having their own qualities and purposes. Currently Renoise just ‘does whatever it does’ and you’ve just got to accept what you’ve got at the end of it all.
must say I love the POW-R dithering in Logic… psychoacoustically optimized… haven’t got a clue how it works, but it seems to add/retain a fantastic realism in the top-end… would kill to get that in Renoise
i’d love to know how Emu/Akai samplers handle interpolation… genuinely interested in how it might differ from my basic understanding of bi-linear interpolation