Renoise has a totally different way of handling channel mutes than any other music programs I’ve used. Usually the purpose of a channel mute is to prevent the sounding of notes you’ve already entered into the sequencer. But Renoise completely disables the audio for a particular track when you mute the channel.
This is annoying because musicians will often “jam” along with a song to come up with variations for a particular melody or rhythm. You usually accomplish this by muting a channel, selecting the sound in that channel and then jamming on that sound to come up with a new variation. This is an elementary music composition practice… Jamming and tweaking along with the song to come up with cool new sounds. Every musician does this, except for those with a highly programmatic approach to their sound.
However, because Renoise disables the AUDIO for a track when you enable the mute instead of disabling the SOUNDING of sequencer notes, you have to go to a lot of extra trouble to experiment with your sounds while the song is playing… Copying the pattern to a new one and deleting the track you want to experiment with, making a copy of the instrument in a new channel, etc.
If the developers disagree with the above reasoning, could this at least be made an option in the configs?
ie. Channel mute = Mute Sequencer Notes (versus) Mute channel
well… if talk about these things i’d like to see more detailed audio config in general. i’d like to choose interpolation without disabling anything esle, i just to see a button “disable all dsps”, i’d like to see muting of send channels to free cpu, and many many other thingies…
There was an old thread about just this… related to live performance I think. The conclusion was that 2 or 3 different ways of muting channels would be nice, but I don’t think a good solution was proposed.
Taktik, Phazzeee, huhuuuuu! This is good point also. I think the best solution would be what aia wrote: Option in config to choose how u want mute to work.
Just discovered another reason why the current channel mute functionality is dysfunctional…
Let’s say you’ve got a long droney sound or a pad/string playing in a given channel, and you want to kill the sound without stopping the tracker. In FT2, you would simply X out the channel for a second and then re-enable it. FT2 would kill the sound in that channel because the channel mutes directly affect note on / off functionality.
But the Renoise mutes work like the mutes on a mixing board, quite the opposite of FT2, Cubase, Logic, Fruityloops, and just about every other music software I’ve tried.
Again, I would like to request that this component be made configurable.
That would only be possible with monophonic tracks, since effects are applied to the whole trackoutput, not to one note at a time. So having a track command as you say would be better.