It looks very very high (i have m1) but it depends on
do you use m1 native version or rosetta2 one?
what vst/au do you use, is it bridged? [some plugins are really bad at using m1, airwindows one bridged before last update used 90%of cpu in rosetta, when it 2012 mac one it took 6% (after update it is great))
i use m1 2020 [not air but still] with latency 1 and a full small orchestra and its 45% what used to be non playable in 2012 one and needed freezes and renders.
it can be that high on certain instruments that are know for being bad witn cpu, arturia new strings for example are that heavy
this doesn’t seem right, in my m1 2020 pro with latency of 01ms (but cpu is pretty much the same but better cooling)
there is no vsts installed with Renoise, if you mean those instruments that are installed with, so xrni format
instrument/keys/electric blue and electric red takes up to 4-6%
instruments/Keys/spece piani.xrni take up to 12% but with 5 notes at same time and only because of convolver
but yeah don’t stress about it up to point when and if you hit a ceiling.
The CPU meter in Renoise shows the Audio CPU utilization in percent of the currently power throttled CPU state. And OSX throttles the M1 CPUs very aggressively to save as much power as possible. As long as the CPU doesn’t reach 100%, this shouldn’t be a problem, as there are clicks and pops happening.
There is also no way to force the M1 CPUs to run at full speed all the time, but again, as long as this doesn’t cause pops in the audio stream, this is more of a cosmetic issue.
We also haven’t found a way to display CPU usage in Renoise that takes this frequency scaling into account, like the OSX Task Manager does. Well, we actually found a way, but that alone wastes so many CPU cycles that it wasn’t worth it.
The CPU usage display gets even weirder if you decrease the buffer sizes in CoreAudio. If you set the buffer sizes to a very low values, the CPU usage seems to go down, but only because OSX can’t throttle the CPUs as much at low buffer sizes as it can at larger ones. But as I said, this is just a confusing but cosmetic problem as long as you don’t get audio crackles…