Hello…
Here’s a few ideas to improve the envelopes and ‘synthesis’ capabilities of Renoise.
It would be really cool if the Volume-envelope could actually ‘amplify/distort’ the sample,
this would make it possible to do envelope-controlled distortion/amplification,
4 distortion methods could be availbale, limit, warp, clip and distort, the distortion should be applied in a way that the distortion is still present even after decreasing the tracks volume.
The Pitch envelope values should be set by Semitone/Cent instead of numerical value, this would make precise pitch adjustments easier. Also the pitch envelope should have a option to ‘set’ the values rather than slide between them.
What about adding multiple evenlopes per instrument(Pitch, Amp, Filter) that can be selected with an effect-command?(this would make it possible to have different filter envelopes/instrument and make it possible to add more dynamics to the music, different filter settings for soft/hard pianosounds for example).
Layering of samples has been discussed before, here’s an addition.
As each instrument can hold upto 16 samples it would be way cool to layer them and have a x-fade envelope that can fade thru each of the samples or even set the sample?
When setting the sample the sample in question would be triggered making it possible to simulate wavestationlike rythmic sequences?
For fading 0% would play the first sample, 100% would play the last, if the value is between 2 samples they could be mixed so there would be a ‘volumesweep’ from one sample to the other, this could be used to create morphing soundscapes and be great for experimentation.
For the filter envelopes in general it would be nice to be able to ‘apply’ the envelopes to the sample.
I know it’s possible to apply track dsp to the sample but i’d rather see that the sample editor would play the samples without track dsp and have it’s own ‘apply dsp to sample’ function.
It’s insane that the sample sounds different depending on wich track was selected before entering the sample editor.
The sample editor could also use a simple recording feature to get some sounds into renoise, i know stuff can be sampled with other apps but as renoise is such a cool app i’d rather stay inside renoise and do the stuff.
Finally a simple waveform generator with basic waves(sin, tri, saw, pul, noise maybe simple fm).
Some of that above may make some sense and then again maybe not.