OMG! This is a totally awesome! Works like a charm!!
booooyyyyyaaa!
oh my:
cutting away your patterncommands on the master channel in the pattern editor & randomizing the start & end loop points in the automation editor FTW!!! Especially after programming some melody and when you use the custom wave generator to produce a .wav instead of the beat sample . Great glitcher, for precise looppoints in beats we need more ability to finetune.
This is Marvelous.
thanks, i just gotta give this a shot!!
(tries)
works like a charm! lovely…
This tool got me thinking that this way it may be also possible to create a ‘synthesizer’ based on the Custom Wave Generator code. So the Midi Control Device’s sliders would affect different parameters of a custom waveform. Like for example pulse width or modulation amount. huh? Am I talking non-sense?
no, you are talking about this. Unfortunately, as you can read at the end of the thread, there is a big problem with this approach: the way Renoise interprets the scripts makes it impossible to work with complex combos, long samples and real-time rendering
clever.
thanks!
is it possible to allow more than one “looper destination” to be controlled.
maybe with a name index?
“MIDI-CC Device II” for “Looper II” - “Looper destination II” and so on…
yes, it is definitely possible. I was preparing the code of the above linked experiment in order to make this possible before understanding its limitations. I will take a look at this as soon as possible
ah, great. and dont hurry. first things first. thanks again.
This is one hell of a tool and I just wonder why it still hasn’t been a real renoise feature yet.
not sure what i’m doing wrong here.
example file works, and i think I’m following directions correctly.
can’t seem to get my start/end points to automate.
(renoise newb)
[quote=“It-Alien, post:28, topic:29587”]
voilà,
with this script you will be able to use sliders (then tracking commands, automation or MIDI Control Changes) to modify the sample loop markers position on a sample.
looper script: Attachment 1452 not found.
Ok, I’m staring at this from the point of view of: if it’s possible, then it surely could be possible to keybind some of the loop mode loop on off etc loop length halve loop length double etc stuff.
D’you reckon it could be?
shit like that makes me leak precum.
Wow, what a comment Jonas! I love these forums. Some awesome ideas flying around here.
upon request, this is a 2.7 version of the live looper script
I dunno if it’s normal, but it took a long time time installing this script so I terminate dit, which gave me:
Will try again, because just after dragging the script into Renoise I switched screens to Mozilla, which might have caused an error?
edit:
mmm, strange…after clicking away the bug notice, it said the script was installed. Will try if it works
Cheers.
does the update work for anyone else in 2.7?
Just tried it. Work fine here on 2.7.1 (XP)
Actually, after playing with it for a while I recieved following error message:
'C:\Documents and Settings\rpk\Application Data\Renoise\V2.7.1\Scripts\Tools\com.renoise.LiveLooper.xrnx\main.lua' failed in one of its notifiers.
The notifier will be disabled to prevent further errors.
Please contact the author (Fabio Napodano | It-Alien (it-alien@renoise.com)) for assistance...
std::runtime_error: 'notifier feedback loop detected. do not change values you are listening to within your notifiers.'
stack traceback:
[C]: ?
[C]: in function '__newindex'
[string "do..."]:22: in function
main.lua:30: in function 'set_loop_start'
main.lua:187: in function <186><br>
[C]: ?<br>
[C]: in function '__newindex'<br>
[string "do..."]:22: in function <br>
main.lua:61: in function 'set_loop_end'<br>
main.lua:193: in function <192><br>```
<br>
<br>
Everything seems to work fine after closing the error message.</192></186>
mmm, need to try it again…couldn’t get it to work last time. Maybe I need to copy the midi text from the first page again into GlobalMidiActions.lua as with a new install from 2.7 to 2.7.1 this isn’t copied?