Exporting separate tracks incl. sends & master

I’ve been looking through forum but couldn’t find solution to my problem, appologies if this was already asked&answered.

I’m exporting separate tracks for mixing session by another person/engineer and I usually need to have sends and master fx included in the single track export. This is possible by solo-ing a track/channel and exporting (as normal render - not ‘to separate tracks’) and doing this for each channel (or group).

It’s a bit tedious and I was wondering if there is a tool for this, or would it be hard to write a tool that would export tracks like that (perhaps with an option to select which tracks to export)?

In ideal world, there, in a render dialogue, could be an option next to “export as separate track” -> “use sends and master routing” (for example) and a button to select which tracks…

any thoughts/ideas?

A good while ago i have written a small terminal script to render out a song separated by instrument, This would maybe work for your case, if you use one instrument per track. Give it a try maybe. Since this is no tool, you have to copy it per hand into the Renoise scripts folder. On Windows this would be “C:\UsersUsername\AppData\Roaming\Renoise\V3.0.1\Scripts”. then inside Renoise open your song, then go into the scripting terminal, load the LUA file and press the execute button at the bottom right. If needed you can also adjust some settings at the top of the file for the render output.

This was written for an older version of Renoise and i did some quick adjustments for Renoise 3 before the upload which were not tested that much, did a quick render though and it seemed fine.

--[[----------------------------------------------------------------------------

  Author : Alexander Stoica
  Creation Date : 01/19/2012
  Last modified : 12/24/2014

  Renders a song separated by instrument.

----------------------------------------------------------------------------]]--

local render_options = {
  sample_rate = 44100, -- 22050, 44100, 48000, 88200, 96000
  bit_depth = 16, -- 16, 24, 32
  interpolation = "precise", -- default, precise
  priority = "low" -- realtime, low, high
}

--[[globals]]-------------------------------------------------------------]]--

local thread = nil

--[[functions]]-----------------------------------------------------------]]--

function render()

  local output_path = renoise.app():prompt_for_path(
    "Select the destination folder:"
  )

  if not io.exists(output_path) then
    print("Error: Invalid output folder specified, aborting!")
    return
  end

  local rs = renoise.song()

  -- cache volume levels

  local cache = table.create()

  for i, instrument in ipairs(rs.instruments) do

    cache:insert(i, table.create())
    cache[i] = {
      pv = instrument.plugin_properties.volume,
      sv = table.create()
    }

    for s, sample in ipairs(instrument.samples) do
      if sample.sample_buffer.has_sample_data then
        cache[i].sv:insert(s, sample.volume)
      end
    end

    if cache[i].sv:is_empty() and
       not instrument.plugin_properties.plugin_loaded then

      cache[i] = nil
    end

  end

  -- loop through each instrument

  for t, vt in pairs(cache) do

    local current_instrument = rs:instrument(t)

    -- set volume of all instruments and their samples to 0

    for i, _ in pairs(cache) do

      local instrument = rs:instrument(i)

      if instrument.plugin_properties.plugin_loaded then
        instrument.plugin_properties.volume = 0
      end

      if not cache[i].sv:is_empty() then
        for s, _ in pairs(cache[i].sv) do
          local sample = instrument:sample(s)
          sample.volume = 0
        end
      end

    end

    -- restore volume of the current instrument to render

    if current_instrument.plugin_properties.plugin_loaded then
      current_instrument.plugin_properties.volume = vt.pv
    end

    if not vt.sv:is_empty() then
      for s, _ in pairs(vt.sv) do
        local sample = current_instrument:sample(s)
        sample.volume = vt.sv[s]
      end
    end

    -- start rendering

    local output_filename = output_path ..
      string.format("%03d", t - 1) ..
      string.format(" %03dBPM ", rs.transport.bpm) ..
      string.gsub(current_instrument.name, "[<>:\"/\\|?*]", "")

    output_filename = output_filename:match("^(.*%S)")

    print("Rendering file: " .. output_filename .. ".wav")

    rs.transport:panic()
    rs:render(render_options, output_filename, render_done)

    -- wait for renoise to finish rendering

    coroutine.yield()

  end

  -- restore all volume levels

  for i, vi in pairs(cache) do

    local instrument = rs:instrument(i)

    if instrument.plugin_properties.plugin_loaded then
      instrument.plugin_properties.volume = vi.pv
    end

    if not vi.sv:is_empty() then
      for s, _ in pairs(vi.sv) do
        local sample = instrument:sample(s)
        sample.volume = vi.sv[s]
      end
    end

  end

  print("Rendering completed!")

end

function render_done()

  -- resume rendering thread

  print("... done")
  coroutine.resume(thread)

end

--[[entry point]]---------------------------------------------------------]]--

thread = coroutine.create(render)
coroutine.resume(thread)

---------------------------------------------------------------------[[EOF]]--

Oh, nice stuff. Copied and pasted into my folder of useful lua snippets.

I personally like such little scripts…They somehow seem less monolithic than a tool, easier to “just change”

But, hrm… of course, this is just a matter of perception… :rolleyes:

I’m very new to Renoise.

How would I utilize this script?

  • Make sure you have the developer tools enabled. Follow the paragraph “How to Enable the Scripting Developer Tools in Renoise”
  • Copy and paste the script into a text editor of your choice, save it as “RenderSongByInstrument.lua”.
  • Open Renoise and go “Help->Show the preferences folder…”, navigate into the Scripts directory.
  • Copy and paste the “RenderSongByInstrument.lua” into that folder.
  • Back in Renoise open “Tools->Scripting Terminal & Editor…”, double click “RenderSongByInstrument.lua” on the left side to load the script.
  • Make sure the song you want to render is loaded and press execute at the bottom right to run the script.

Just keep in mind rendering may take a while to finish depending on how many instruments you use in the song.

1 Like

Thank you very much!