Heh, that might be enough for effect columns, but patterns? You can’t be serious, clearly any pattern limit below 32² is just throwing bits away, and therefore music? CLONK, CLONK, CLONK, that’s the sound of music dying every time you start up Renoise.
How does 1,048,576 “sound”? 65,536 rows would be sufficient probably (as this is 64 * 1,024), but, 1,000 patterns is a tad bit skimpy. Of course, Renoise’s hexadecimal system probably does not go all the way to 10 0000 (1,048,576) though. If it is like Modplug Tracker, it goes to what appears to be FFFF (65,535) due to use of integers instead of long integers and the fact that Renoise is likely only 32-bit, not 64-bit.
OVER 9000
I am not exactly sure what hijack is (except perhaps something you should not do to other people’s vehicles) (most commonly used in reference to planes), but 1,048,576 seems like a “cleaner” number than 1,048,575 (unless, by “clean numbers,” you are not actually referring to powers of 2 (or, perhaps in the case of a tracker, powers of 16) like I had suspected).
26 = Bookworm — Hmmm … are you a bit obsessed with numbers?
255 is perfectly fine if you have 0 as the first element, though.
would be awesome if he was obsessed with paragraphs too! :PPP
This is true, as the 255 would become 256 once 1 was added to the number. Of course, as I have already mentioned, 1,048,576 is 10 0000 in hexadecimal and perhaps Renoise does not display beyond five digits (which would then truncate it down to either 1 0000 (65,536) or F FFFF (1,048,575)). Of course, then, this part could become and endless loop because you could go back to the logic of starting at 0, which once again turns the 1,048,575 into 1,048,576. Whew, it is probably a good thing that you are not using base-256 (although ÿÿÿÿÿ in decimal would be 1,099,511,627,775, which, with the zero included, becomes 1,099,511,627,776). Actually, it probably is a good thing that you are not using base-256 because how would you denote 32? It is a space character, but how would you know whether something is a space or a blank? I suppose that would be denoted by the fact that it is simply a blank square or something to that effect as opposed to two or three lines. Of course, in that case, you would also want to be careful because base-256 would also include the hyphen, which would get even more confusing than a space. Whew, back to hexadecimal please! Whew, there, that’s better, just stick with 0 - F (0 - 15). Perhaps use 1 - 10 (1 - 16) if you wish, but either way, perhaps avoid base-256 (especially since I tried to figure out how 1,099,511,627,776 is denoted, but could not). It is apparently six bits long, but I am not sure what bits 1 - 5 (assuming that bit 1 is actually a zero) are.
I have been tagged as being obsessed with numbers (especially large ones, as I do musical arranging and tend to [have to] use them) (which is partly why I want 1,048,576 patterns), but as for paragraphs (which I thought were generally denoted by a pilcrow (¶), not colon-P), I am not sure about that one. In addition to that, I like to watch the patterns play through from 1 to x (where x represents the number of patterns in the song). Unfortunately, my songs generally contain a number of patterns that is greater than 4,000 (or 1,000 in Renoise’s case), but fewer than 1,048,576.
haha, took me quite some time to even understand what you meant by that. can’t decide if you are a bot, troll or just very new to the internet! (i don’t mean to offend you!)
pro interlan tip: here you can read all about “colon-p” and it’s kin! Smiley - Wikipedia
“you are a bot,”
Nope, those are in One Must Fall, Short Circuit, and Short Circuit 2 (Johnny 5 feels — ALIVE!!)
Spider
Nope, that is Charlotte
Virus
Nope, those are in Dr. Mario
Trojan
Nope, that was the large wooden horse used in the war by the same name (i.e. the Trojan War)/those are residents of Troy
“troll,”
Nope, those are in the Lord of the Rings series
“just very new to the internet!”
I am not sure about the Internet as a whole, but I am new to the Renoise forums. For some more Renoise insight, perhaps consider chatting with the people over here.
Hmmm, I was unaware of that. Perhaps that is due in part to the fact that Renoise is not freeware.
@26 = Bookworm — Hmmm,
It seems to me, you could flourish in more applicable environments such as the audio synthesis software shown in this list:
The best of which, are released with source.
Can you explain to me how it is that you use so many patterns in one song? I’m just curious. It seems based on one of your earlier posts that you’re manually looping a song inside the tracker… are you coding games by chance? If so, did it ever occur to you that you could simply loop the track inside the playback engine you’re using? I really feel that this need for such long songs is precipitated by a misunderstanding of how you can accomplish whatever it is you’re trying to do through the proper methodology.
It should also be noted that if you ARE coding games, that Renoise cannot save oldschool tracker formats… it only loads them. You can only save .XRNS songs and render .WAV format songs. Most sound engines which play back MOD and it’s successive (XM, S3M, IT, etc) format songs can indeed loop them though, without having to actually duplicate the patterns.
I do combination songs (and don’t make games). For example, I might have a song that is 15 patterns long and another song that is 75 patterns long. I combine these songs together so that they are both playing simultaneously. This is accomplished with the following steps:
- The channel quantity is calculated via addition of the channel quantities of all songs being combined.
- The sample (or instrument) quantity is calculated in the same way as the channels.
- The pattern quantity is determined by calculating the least common multiple (LCM) of the pattern quantities of all songs being combined (generally two) with one exception, which is the case of any patterns containing fewer than 64 rows.
a. For a case when the row quantity is equal to 32, the pattern number is the length of the song with the 32-row pattern doubled. As an example, the pattern quantity for a combination of two songs, one with 30 patterns and the other with 50 pattens would be 3,000 (either 100 × 30 or 60 × 50). Now, that is not too bad, right? How about this?
b. If the row quantity is below 32, then the pattern quantity could be the LCM of the pattern quantities times however far the row quantity is below 32. I have not fully tested this case and have not tested the next one, so they may not always hold true. I have only tested this case with a song with 11 patterns (which is prime) and one pattern has 24 rows.
c. If there is more than one pattern with 32 rows, then the pattern quantity may be the LCM times a power of 2 determined by how many patterns have 32 rows.
That should help you understand why I need many patterns.
It’s what you’re doing to this thread basically ^^
oh, and you’re taking WAY more time to type up your posts than it takes people to skip them… just saying.
Maybe if what you said actually made sense.
Do you know what a lowest common multiple is? Well for your example the LCM=150. 150/30 = 5. 150/50 = 3. See? Where did you get 3,000 from?