My single biggest wishlist feature is a native device which drops into the FX chain, routes audio out to a selected output, then brings it back via a selected input.
The key piece is that the send/return latency is compensated for as part of the PDC calculation. Bitwig’s implementation of this is a perfect use-case example: you click a button which sends an audio ping through your FX loop, measures the round trip latency, and auto-compensates.
Would be cool to have internal audio sends and returns as DSP for anywhere in the audio chain, so we could create feedback loops. Would perhaps be wise/necessary to have a limiter component enabled by default in such situations
Not sure if I mis-remember, but I think there is a secret workaround that can achieve feedback loops somehow? Might be a corrupted memory, or it has been patched out already?
Control signal feedback is possible using a Hydra, which can create some cool chaotic effects modulation. As far as I know there isn’t a native method for audio feedback, but if you can find it or dig it up I am definitely, definitely interested!
I did a video quite a while ago about signal feedback in renoise which I will post here when I find the link
Hmm I’ve got black hole. Guess I’ll have to tinker with it and see if it works for this. I usually use blue cat connector for feedback loops, but I’m always keen on more native solutions. Thanks for the idea
Yeah it’s a hacky solution, not ideal, but maybe worth trying for shits and giggles. Wondering what the latency would look like as well.
EDIT: I just tried it. The round trip through Blackhole adds about 15ms latency with audio settings at 96 kHz, 5ms system latency. Upping the system latency also ups the round-trip latency of audio through Blackhole.