Glitch Vst Beta Demo

Here is the first public beta demo version of my Glitch VST plugin.

http://illformed.org/glitch/

I’m sure there’ll be some weird bugs that I haven’t found yet, and I know there’s a little bit of fine-tuning to do in some places, but so far it seems to be quite stable. It works quite happily within Renoise - which is all that really matters, right?
:D

Not exactly sure when the full version will be available or how much it will cost (it won’t be a lot), I just wanted to finally release something that people could play around with and get a better idea of how it works.

I do have to say that it’s a demo version, so there is a little limit, but nothing serious. Every 2 minutes there will be 5 seconds of silence, then the audio will resume. Hopefully that is not too intrusive for you guys. (cough, you could still render little chunks to samples and use those cough).

Hope you enjoy it. I’d like to hear your feedback, to hear any weird noises you make with it, to find out how if it works ok, etc, etc.

YEAAAAAAAAAAHHHH!!! :yeah: :w00t: :panic: :walkman:
It’s beautiful! You did it!

Interface is slick and intuitive.
Works like grindin’ monsta here !!! No bugs appeared yet.
It’s just CPU transparent…

it’s SUPER!
Much respect man!

P.S. I’ve reached cool FX with controling Glitch settings in realtime! :eek:

Only one bug i found - Gater ‘speed’ controd doesn’t affects in realtime, only after i restarts pattern.

BTW: is it possible to make Glitch follow Renoise patterns with it’s internal sequensor ?

BTW2: as i understood you planing to sell Glitch anyways.

So there is no free internal Renoise Included DSP version …
Or maybe some discounts for Renoise users ? :blink: B)

BTW3 (sorry but i can’t stop:lol:):

Do you plannig to add the ability to use not only one Glitch modulator at the same time, but a few of them simultaneously ? I miss it B)

Not a great work-around (actually, haven’t even used it yet, but let’s not get into my time management)… but wouldn’t you be able to just use several instances at once?

Yeah right, indeed ;)
Anyway there is a space to develop Glitch far, far away !

OMFG! i’ve tryed 2 and 3 and more instances of Glitch… it’s CRAZZY :panic:

great work dblue !
im checking it out right now and let u know about how it performs.

thnx!

mlon

With the gater effect it will not update completely in realtime. This is so that when you change the speed it stays correctly in sync. What actually happens is that the speed is updated on the next effect. If you solo the gater effect, set the sequencer to play a new effect every 4 steps or something, then play with the gater speed you should hear it get updated.

A pattern follow would technically be possible, though it wouldn’t make much sense right now since there are only 16 of them. Since the pattern selector is mapped to a vst parameter you can automate this very easily in Renoise, either with an automation envelope or a pattern command. If Glitch is the first effect in the DSP chain, the command would be something like: 1200 for pattern 1, 1212 for pattern 2, 1224 for pattern 3, etc.

The way I imagined patterns working would be like you use pattern 1 for a verse or something, pattern 2 for a little fill-in/build up, pattern 3 for a chorus, etc, etc.

I’m still thinking about the Renoise native effect thing. I would definitely like to contribute something eventually, but as the complexity of Glitch grew it became quite obvious to me that it simply wouldn’t be practical to be built into Renoise itself. I mean just look at all the damn controls! I got a bit carried away with myself I think, haha. If I do decide to try and make something for Renoise it will simply have to be a very basic version, like just the absolute roots of what makes it work. I just can’t think of any sensible way that Renoise could allow the user to control everything in there right now.

I have been considering this, yes. I really don’t think the price will be that much, but I have been thinking about the possibility of discounts for regular people in the Renoise community. Maybe people here on the forum who have a certain number of posts, or who have been on the forum for a long time, or who make a good contribution to the community, etc. We’ll see how things go.

The multiplier ability of the commandline version is basically possible in realtime (with a few workarounds/tricks) but I decided not to put it into this version. Mainly because the GUI is already so crazy and I really couldn’t think of an intelligent way to keep control of all these tiny subdivisions in the effects, and to me, controlling everything was very important. Plugins like Buffer Override are really wicked, but man, you can hardly get that thing to make the same sound twice! So, I already have some interesting plans for the next big version of Glitch, but for now it’s very easy to simply use 2 instances together, then you get total control over each one.

This is absolutley awesome.

Simpler and easier to use than Divine Machine but more flexible than a Granulizer.

I have been waiting and wanting for a plug like this for ages.

:)

it’s absolute fun to play with. :)
thx. no glitches till now. :D will report as soon as i discover one / if…
hope final will be out soon.

This was fun. :)

If the price is right, I’ll buy this one!

Then again, dunno what price is right, hehe…

osx maing! :w00t:

haha… I’m hearing this one a lot lately. Unfortunately I don’t see it happening anytime soon. I don’t want to completely abandon Mac users but I simply don’t have any experience with the platform, and I gotta take this thing one small step at a time.

I will try though… sometime.

Haven’t anyone tried just copying and renaming a few instances of glitch yet?

Anyways if you would make Glitch card-ware i’ll have some superduper postcard for you in stock.

Looks and sounds really cool, can’t wait to play with it. I Feel like buying it already, before I’ve even tried it. :)

Ok, I’ve tried it and I want the full version… this will be great for live performance!

A couple of things though…

Probability seems a bit weird. I have to set Passthru to 50% and Modulator to 100% to get equal chance between the two. All others are set to 0% and Overall Probability to 100%. With this setting there should be twice as many with Modulator, shouldn’t it?

I’d love love a click’n’drag function an the sequencer… would be sweet for deleting more than one step, or adding a whole bunch in a row.

Also for setting Length… would be nice to click and hold instead of clicking a lot of times - or a click on number and drag like Renoise.

In theory, yes, Modulator should be twice as likely to be chosen. Increasing the probability simply puts a bit more weight, or influence, onto that effect being picked. Remember it is still quite random though, so there’s no absolute guarantee anything will happen exactly that way.

The way I have it setup internally, which is probably the completely wrong way to do it, haha, but I didn’t have much luck researching ‘proper’ random selection routines. Anyway, the way it’s setup internally is that there’s an array of effect numbers which the plugin picks from. If Effect A is set to 5% and Effect B is set to 10%, it would look something like this:

[A, A, A, A, A, B, B, B, B, B, B, B, B, B, B]

The randomiser simply grabs a random position from that array. If you scale that up to 50% and 100%, it’d just be A x 50 and B x 100, I just didn’t feel like typing all that out :)

So, not a very complex system overall, and it’s prone to acting a little weird sometimes, but it does the job well enough I think.

Yes, this was actually something I wanted to have. I banged my head against the wall over it for quite a while thinking about the best way to do it, but I don’t think it’s possible with the way I’ve currently got that part of the GUI setup. However, I do have a good idea for it now which I’m planning to add. Just gotta rewrite some of the code. Hopefully it will be in an updated version soon.

Yep, another thing I should have added. I’ll try to get that in soon also.

Thanks for the feedback!

I’ve done some testing…

I’ve used 8 step length with one random in the first step. 64 step pattern in renoise. I’ve got a drum loop triggered on every 8th line. Placement in the effect chain of Glitch seems of importance, so:
Effect A is the one placed most to the left, continuing with B to the right of it, and C to the far most right.

When using two effects with both on 1%, effect A gets a lot more hits. Actually effect B seems to always get the last hit of the pattern only, the one starting at line 56.

With effect A on 1% and B on 2% the hits seem pretty evenly dispersed.

When using three effects, with all on 1% - effect A and B seems evenly dispersed - effect C always get the last hit and only that one.

If I change C to 2% and leave A and B on 1%, these seems to be no difference. A and B are evenly dispersed and C always gets the last hit.

With A and B on 1% and C on 3%, C gets 4 hits and A and B two each.

I can’t get it more evenly dispersed than that.

Tried 64 step length with random on every 8th as well with the same result basically. It gets harder to count each hit with more effects, but the problem seems to be there as well.

This is quite a big problem IMO. I hope you can fix it.

With settings 25%, 25%, 53% I get a 3, 3, 2 dispersement. With 25%, 25%, 52% I get 3, 4, 1.