Graphical modulation previews sometimes not anti-aliased

Graphic bug - envelope is not smoothed when attack is set between 3 and 30ms
(dont know why the name of the topic isnt complete)

It doesnt break anything it just looks wrong. Nothing more.
I have a feeling that similar topic exists but i cant find it.

Thank you, so forum can be deleted I suppose. I prefer to have more resources than better graphic…
But if anti-aliased envelope would take less cpu everytime and not just in this situation i would prefer it because of constant look and more cpu resources.

In this case it would indeed be just fine to use anti-aliased output. Already have finetune this a bit for the next beta to fix stuff like

Great, thank for you reply.
Beauty is less important than performance :-).