I’m fairly new to Renoise, but couldn’t resist making an ambient rain mixer. I listen to this nightly to help me sleep. So far it’s pretty basic, so I’d love to see what others would do to improve it!
One thing I love is the maYbe effect to control the frequency of thunder. Something else I’d like to do is have the wind and rain randomly shift in heaviness.
You could use modulations. For example :
Put a stepper on each of your samples volume with different values. Each time the sound will be triggered the volume will have a new value. You could also try this on cut off , panning etc …
Or an LFO with random waveform, infinite LPC, and a manual reset command that goes along with each note (though this I would only use this for the oneshots, i.e. thunder)
Yup LFO is a better method, I mentionned stepper cause it’s more
“understandable” to begin with modulations. For this kind of project Pure Data would be perfect
I’d find Pd too bare-bones for this. You gotta do so much of the groundwork yourself, e.g. create a mixer, create the looping mechanism for each sample, and so on and so forth… Something like creating a LP filter in Pd would be too much maths for me.