@zerofly…thankyou that sample chopping tool is great for chopping the monowave sample. How did you check the length in samples of the original monowave sample ( 65536 )?
@4tey…Thanks for doing that, chopping it up and uploading the pre-chopped monowave sample.
They all are out of tune F’s to begin with. So they need some tuning.
I checked them out with with GTune and tuned them up properly.
To get a perfect A in Octave 4 at 440Hz I set ‘finetune’ up 30 and set the ‘base-note’ to ‘F3’.
I used to use this sample in LittleGameParkTracker on PSP.
LittleGameParkTracker is an awesome portable PSP tracker, goes nicely alongside the awesome PSP-SEQ, both are so great for travelling with or leaning back in a sofa while composing. Anyway, I now realize that all the songs I made back then must have been way out of tune.
If anyone wants to know, to get the monowave looping in tune on LittleGameParkTracker I think you must have to set the ‘detune’ setting in instrument screen to ‘9D’ ( thats 30 up from ‘7F’ ) and set the ‘root-note’ to ‘F3’.
The great thing about LittleGameParkTracker is that there is a pattern effect command ( best used in phrases, otherwise known as tables ) which allows for moving a looping segment forward by a set number of samples, across a larger sample each time the loop is completed…This mimicks the wavescanning behaviour of the original monowave wavetable synth and sounds great. LittleGameParkTracker is the only tracker I know which can do this, so a very original feature.
Monowave sample is ideal for this kind of pattern effect command usage.
I wish renoise would get a similar kind of command in a future update. This kind of loop functionality was outlined in detail in a video feature suggestion presentation by achenar a while back ( below ).
Also here is the description of the LittleGameparkTracker command from the manual
LooP OFset: Shift both the loop start & loop end values aaaa digits
LPOF 0001 adds one to both values, LFOF FFFF removes one (so values > 0x800 moves the loop backward)
reset everytime you start a new note (same as volume, pitch)
LPOF is absolute
you can’t trigger a note with the LPOF, it has to be executed after a sample is playing
every time you trigger a sample LPOF is set back to the instrument parameters