How i fill the gaps between slices - an oldschool and time consuming way, but worth the effort

If you slice up a drum break, then pitch up the slices and then resample the whole break, you often realize this results in a new sample with gaps between some slices.
To fill these gaps i prefer a very old and a bit time conuming way. But it’s worth the effort.

I slice up the break into its individual hits, pitch up the slices and then i set my song tempo, program my custom drum sequence so that all slices play exactly in time, and then i render this sequence to a new sample. Now, because the slices are pitched up before, the new sample contains gaps between some slices like in the screenshot below.

To fill these gaps i zoom in and select the range of the first gap to see its length in samples like in the next screenshot:

Then i mark the part of the end of that slice before the gap with the exact sample lenght of the gap and copy this part:

Now i mark the gap again and paste the copied part over the gap and reverse it to fill it with the previous copied part:

Now you have a slice without a gap. I do this with all slices that have a gap at the end.
In some few cases it might be helpful to also do a slight fade out there, but in most cases this is not needed.

This is my preferred way to fill the gaps like i did it back in the days when all the tools of nowadays weren’t available. In my opinion this sounds better in most cases than using modern algorithms that do this job automatically.

I just wanted to share my way for the people who might be interested in what different techniques we used back in the days with the limitations we had in that time.:wink:

Happy slicing!:blush:

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Why not just putting a backward loop on your sample before slicing, so that each slice have it as well ? would do exactly the same, way faster

But it still sounds different. And because the backwards loop causes a clicking loop on a lot samples. Even if you loop to zero-crossing points. And using crossfading on the loop sounds too unnatural.

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I don’t see how could it sound different though, would you have 2 audio examples to compare ?

Not now. Because i’m already in my bed. Sleeping time here now. But i’ll post it later after sleep.:wink:

Btw: have you ever tried to play a slice/sample that has a backwards loop reversed by using the FX command xBxx like it’s often done in Jungle music?
On some slices/samples looping just a small part of the slice/sample often sounds better than looping the whole thing. But then you run into the problem that your reversed played slice/sample will stuck in that loop and doesn’t play the whole reversed slice/sample from end to start. You don’t have this problem when doing it in my way.

Another advantage of doing it the old “ancient” way.

It’s just a tip, no one is forced to use my technique.:wink:

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Sorry if my messages were taken wrongly, didn’t want to say your method is bad or whatever, just tried to understand.
Actually, I don’t use that reverse technique all the time (usually I timestretch my sample before chopping), but you might have explained what are the weird xBxx behavior I sometimes encountered haha
Brought some “happy accidents” though

Believe me, we “oldschoolers” from back in the days know why we still are doing things the old way.:wink:

no need to be condescending though

Sorry if you feel so. But where did i offend you??
I just explained how i do things and why.
If you feel offended, it’s not my fault.

I apolgize for posting a tip where no one is forced to follow it…:thinking:

Let us all get along and appreciate the oldskool wisdom…

So you just remember the sample length of the selection and manually select the same amount? Sounds like a pain but I can see how it would work better than some of the alternatives. Will keep in mind, thanks!

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I will read this again a few times and Thanks for the Screenshots
But any chance you could send a xrni of before and xrni of after

If you always do this the same way, i will have a look at it. If possible, send me a video of the workflow?

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Later when i’m in the studo i can send you some files.:wink:

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Actually it’s not that time consuming. Never sliced a breakbeat loop because I refuse to use loops ever since (I prefer to do my own beats etc.), but I use this kind of technique in case I’m using vocal samples and those have to be adapted to the beat/rhythm. Imho the best way to get this done is to extend/cut vowel and/or hissing sounds. In case of extension all you have to do is to check the needed length, mark that lenght on the vowel/hissing sound (very important: zero crossing at the beginning and the end) and copy and paste on the selected position of the waveform. That’s it.

Hm, might work in case of at least a few instruments playing at the same time, so you cannot hear the details. An average listener also might not notice it. But generally a backwards playing sample sounds different than a normal playing sample. It’s like inhale and exhale. Sounds pretty similar, but it’s different.

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If you do backward loops or copy and pate and reverse, yes. On Vocals this doesn’t work as good as on drumloops, right.

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