I wanted to inquire by those who are more experienced about how the hexadecimal numbering system is incorporated in Renoise. I had always heard that Renoise used it and its party of what piqued my interest in this software in the first place. I was trying to understand how its implemented so that I could try to use it with the Lua scripting capabilities. I figured it could be quite useful in terms of developing some novel granular synthesis types of retriggered sequenced sounds.
Anyone have any general thoughts on how the hexadecimal system functions in Renoise? how it can be leveraged with Lua scripting? And how it may help in terms of generating granular types of sounds?