Q: What do you do, when you need that snare or kick drum to become louder?
A1: Normalize the sample (bring the volume to the maximum level without distortion)
A2: Duplicate the sample. Renoise will then play the sample twice as loud
A3: Turn up the track volume by use of a gainer
It’s not always possible to (A1) - the sample might already be at it’s top level. Also, (A3) might have some side effects if other sounds are used in the same track, etc… Which leaves us with (A2), which also happen to be an age-old tracker trick: simply copy/paste the note column for instant (sample)volume gratification :: and beware of blown speakers ::
Agreed. Even though I meant a loud sound in the literal sense, if your speakers are precious to you, messing around with dynamics is the obvious next step after having created an impossibly loud signal with the duplicate sample trick
In the first pattern, the bassdrum is playing a at full volume
In the second pattern, the deep kick part of the bassdrum volume is tripled.
I’ve added a huge big reverb which drown everything and avoid blow speakers
Hehe Well, I never said it was “best practice”. Quite the opposite, actually. OK. So, it’s a bit of a controversial trick, which has it’s uses for lazy-ass composers like me, who don’t really mind that my patterns become a bit messy… But it just saved me from having to adjust the levels of 15 individual samples