Roland has the new D05 module of course, but I’d rather avoid the hardware integration issues.
Munt is an emulator of the MT-32, which is like a little brother of the D50, but the MT-32 doesn’t sound as good. In fact it seems to have a stereotyped “video game” sound - although maybe clever processing could fix that. So I haven’t even tried Munt.
Can some of the D50-type sounds be made directly in Renoise? I know that two of the biggest ingredients in the “Linear Arithmetic” synthesis are 1) Ring Modulation and 2) Sampled attack, synthesized body.
Renoise has a Ringmod but it seems to only multiply by fixed waveforms. True? In the D50 sounds, of course, both inputs to the Ringmod were configurable.
For sampled attack, synthesized body, I guess I could glue them together in Audacity, then import and let Renoise pitch-shift the whole thing - but the attack timing would change up and down the keyboard, probably wrong. I could use two Renoise instruments in parallel, one playing the sampled attack and one the synth-pad sound.
Has anyone made rich, D50-ish instruments in Renoise?
The samples are pretty generic rompler sounds. Decent quality, but not exactly rich or anything. If you’re looking for a starting point they might be helpful.
Thank you! Got it installed - some of the patches do seem D50 inspired, like Fantasia. Am I using it right? I navigate to the folder containing the sfz files and double-click an sfz, then use it in a pattern. Reason I’m asking is there’s also this mysterious NaturalTouch.xrno.
Fladd - thank you, when I get spare cycles I would like to try out Zebra.
The D50 has a lot of weird, early digital magical charm going on. In theory you could just use your own waveform samples and go from there. I find the Korg M1 VST to be capable of a lot of the spacey kinds of sounds, also the Wavestation one, but those are both better at being themselves than being a D50.