How To Make That Rolling Snare Sound?

Hi, I’ve just started making any sort of music digitally, right now I’m just getting used to tearing up the Amen. Anyway, I mainly aim to make breakbeat/core and ambient tunes and was just wondering if it was possible to get that rolling snare sound that can be heard in Aphex Twins tune ‘4’. I’m guessing I’m going to have to do something really clever with retriggers, and volume. I’m not looking for too detailed an explanation just a point in the right direction.

Cheers

X-Sed

maybe this???:
c4(snare) 10
c4(snare) 20
c4(snare) 30
c4(snare) 40
c4(snare) 50
c4(snare) 60

Create an effect with the volume column. Very straightforward.

Yeah I tried this way before but it makes it very jerky when you add in triggers. I’ll keep playing around until I get it.

How would you want to add triggers? To me it sounds as if every second hit has either lower volume or isn’t a snare at all, but a kick, and processed to make it hard to recognize. Haven’t tried myself though.

you need to increase the bpm to maybe double
or you can make a loop point in the sample editor
or using Sample Offset

Make a forward loop in the sample editor, and as said above automate the volume from - something to 0, stuff that can also sound cool is to automate a uprising cutoff filter, or maybe automate a pitchbend.
If you want it to sound more broken you could cut the samples a bit shorter for your roll so it has no release and only attack.

You dont need any triggers. Increase the lines per beat (top left, bottom of BPM) , with 4 you cant do that effect, but increase to 8 and you will see.

Ah okay, I’ll try it when I get home. Thanks.

Thanks mate, problem overcome. Learned something new.

So basically (for anyone else) it looks kind of like this;

C4(Kick/Snare) 10 F102
C4(Kick/Snare) 10 F102
C4(Kick/Snare) 20 F104
C4(Kick/Snare) 20 F104
C4(Kick/Snare) 30 F106
C4(Kick/Snare) 30 F106
C4(Kick/Snare) 40 F108
C4(Kick/Snare) 40 F108

Sounds like a ball is bouncing faster and louder.

i suggest you to use more smooth interpolation.

insert your notes smthn like that

  
c-4 01 03  
c-4 01 ..  
c-4 01 ..  
c-4 01 ..  
c-4 01 ..  
c-4 01 ..  
c-4 01 ..  
c-4 01 ..  
c-4 01 ..  
c-4 01 ..  
c-4 01 ..  
c-4 01 30  
c-4 01 80  
  

Now select the lines from where the sample volume is 03 to 30. Press [CTRL + L]. Note that there is a difference in the interpolation curve if you start the selection from 03 to 30 or backwards - from 30 to 03.
It should be resulting in something like this:

  
c-4 01 03  
c-4 01 07  
c-4 01 0B  
c-4 01 0F  
c-4 01 13  
c-4 01 17  
c-4 01 1B  
c-4 01 1F  
c-4 01 23  
c-4 01 27  
c-4 01 2B  
c-4 01 30  
c-4 01 80  
  

Also you can add some natural feeling by randomizing the delay value a little bit in delay column and by sliding down the sample volume with 07XX effect.
Of cause you benefit from rising the LPB. For me the above mentioned 08 is too little… If you use 16 then you can vary your rolls by using different ‘editstep’ (in these samples i use editstep=1 but you can try adding a note every other or every third line). the more you vary the better your rolls sound. A roll with only three notes is a roll too. ;)

Thanks a lot eeter, that’s massively informative. I’d started playing around with smaller increases already but I think you just saved me a few hours of fiddling about.

:D