How to quickly query plugins (efx + instruments) for their full name instead of some rando "ID" that makes no sense

is there a way to query plugins for their actual names?
I get a list like this:

1  Audio/Effects/AU/aufx:FqEh:oDin
2  Audio/Effects/AU/aufx:Ni$Q:-NI-
3  Audio/Effects/AU/aufx:Ruum:oDin
4  Audio/Effects/AU/aufx:SFXB:VmbA
5  Audio/Effects/AU/aufx:SpMd:oDin
6  Audio/Effects/AU/aufx:bpas:appl
7  Audio/Effects/AU/aufx:dLay:oDin
8  Audio/Effects/AU/aufx:dcmp:appl
9  Audio/Effects/AU/aufx:dely:appl
10  Audio/Effects/AU/aufx:dist:appl
11  Audio/Effects/AU/aufx:filt:appl
12  Audio/Effects/AU/aufx:greq:appl
13  Audio/Effects/AU/aufx:hpas:appl
14  Audio/Effects/AU/aufx:hshf:appl
15  Audio/Effects/AU/aufx:lmtr:appl
16  Audio/Effects/AU/aufx:lpas:appl
17  Audio/Effects/AU/aufx:lshf:appl
18  Audio/Effects/AU/aufx:mcmp:appl
19  Audio/Effects/AU/aufx:mrev:appl
20  Audio/Effects/AU/aufx:nbeq:appl
21  Audio/Effects/AU/aufx:nsnd:appl
22  Audio/Effects/AU/aufx:nutp:appl
23  Audio/Effects/AU/aufx:pmeq:appl
24  Audio/Effects/AU/aufx:raac:appl
25  Audio/Effects/AU/aufx:reV4:TOGU
26  Audio/Effects/AU/aufx:rogr:appl
27  Audio/Effects/AU/aufx:rvb2:appl
28  Audio/Effects/AU/aufx:sMas:oDin
29  Audio/Effects/AU/aufx:sdly:appl
30  Audio/Effects/AU/aufx:shmr:oDin
31  Audio/Effects/AU/aufx:tmpt:appl
32  Audio/Effects/AU/aufx:vee3:oDin
33  Audio/Effects/AU/aumf:MPLG:CLMY
34  Audio/Effects/AU/aumf:OByZ:OmFo
35  Audio/Effects/AU/aumf:Pxst:Sono
36  Audio/Effects/AU/aumf:Rc17:UHfX
37  Audio/Effects/AU/aumf:ReEf:Reas
38  Audio/Effects/AU/aumf:SMY2:UHfX
39  Audio/Effects/AU/aumf:Sc2r:eMai
40  Audio/Effects/AU/aumf:UcA1:UHfX
41  Audio/Effects/AU/aumf:UcD1:UHfX
42  Audio/Effects/AU/aumf:UcF1:UHfX
43  Audio/Effects/AU/aumf:UcG1:UHfX
44  Audio/Effects/AU/aumf:UcP1:UHfX
45  Audio/Effects/AU/aumf:UcQ1:UHfX
46  Audio/Effects/AU/aumf:UcS1:UHfX
47  Audio/Effects/AU/aumf:UcT1:UHfX
48  Audio/Effects/AU/aumf:reV0:UHfX
49  Audio/Effects/AU/aumf:uLyr:UHfX

and it’s just not very user-friendly to figure out what is it that some of these are.
i mean, yes, you can figure out and deduce it and run “loadVST aumf:UcQ1:UHfX” and see which plugin pops up… but i’d much rather just extract the above list, and then use the IDs to identify what the plugin thinks it’s called, right?